Last November, our review called the first Harry Potter 'n the Deathly Hallows game a "failure on many, many levels." It ran down the various ways that the game didn't deliver: as a representation a the franchise, as a game, as a demonstration a Kinect 'n, finally, as an overall product.
EA's proprietary engine, used t' build DH Part 2, has been beefed up a bit, giving Harry 'n co. a bit more sheen than before, 'n the spell-switching has been streamlined t' rely on face buttons t' swap spells. Otherwise, it be still a pedestrian third-person shooter with a Harry Potter wrapper, with few meaningful ties t' J.K. Rowling's series. ('n the Kinect part be just gone).
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