Swery Would Really Love It if Someone Would Help Fund His New Game
Posted by Giant Bomb Jun 27 2011 20:30 GMT in Deadly Premonition
- Like?

Awesome Japanese game designing insane person Swery65 be obviously a favorite industry personality among the Giant Bomb staff. Between the magical experience the dual Endurance Run teams each had playing through his decidedly wonky survival horror game, Deadly Premonition, 'n the euphorically loopy interview we conducted with the man this during this past GDC, it be safe t' say that we be pretty smitten with the lad 'n his lovably bonkers antics.

mateys-4-Eva! <3

Thus, it pains us greatly t' hear Swery's cries for help as he attempts t' assemble his next project. Taking t' the official blog hosted by his development company, Access Games, Swery first delivered the painful reminder that it be been a whole year 'n three months since Deadly Premonition bewildered the hearts 'n minds a audiences everywhere before enthusiastically exclaiming that he thinks it be high time his team started a new game.

Before ye start shouting, "Huzzah! A new Swery game!" 'n make all yer nearby coworkers think ye're suffering from aphasia, calm yourself. This new Swery project does not yet exist, 'n currently, Access has no publishing deal in place with which t' secure funding for the new project.

In what might be the most adora-sad part a this whole thing, Swery then goes t' the trouble a writing out a list a reasons why a publisher best sign up t' work alongside Swery 'n crew.

I promise I’ll make something good!

Seriously!

I’ll work real hard!

I’ll work until it kills me!

I’m gonna work harder than anyone’s ever worked before!

But, uh, I will need some rest from time t' time...

But, but, but, ye definitely won’t regret it. I mean it. Please!! (Haha)

Does anyone else feel an almost uncontrollable urge t' muss Swery's hair in a playful fashion 'n offer the sea dog some Andy Griffith-inspired homespun parental advice? No? Just me? Weird.

While Deadly Premonition wasn't a vast sales success by any stretch, the fervent cult following it developed over time would hopefully be strong enough t' lure some publisher into Swery's next web a baffling weirdness. Or, failing that, perhaps someone will probably just start a Kickstarter campaign. Maybe it won't earn enough t' fund his next game, but surely we can scrape together enough t' throw the lad a pizza party, or something.




Sign-in to post a reply.