Hard Reset preview: Baudville
Posted by Joystiq Aug 11 2011 22:00 GMT in Hard Reset
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In the future, robots will excel at cooking breakfast, mowing the terraformed lawn and driving cabs on Mars. Today, they're designed to be destroyed without consequence or guilt. If you have to shoot something in a lineup of video game villains, the robot is less messy than the nazi and just a tad more relatable than the extraterrestrial insect.

It's in a shooter's best interests, then, that you prevent the artificial near-citizens of the future, as envisioned by Hard Reset, from overthrowing authority and hastening their own evolution. You enter the city of Bezoar (eww), a neon-lit pastiche of flying billboards, talking storefronts and Blade Runner's Los Angeles grit, with a straightforward mission in mind. Cover the streets in smoldering servos and protect a database of digitized human personalities. Let's file this preservation and attempted theft of what is easily humanity's least useful component under "suspension of disbelief," okay?



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