The Joystiq Indie Pitch: Serious Sam: Double D
Posted by Joystiq Aug 29 2011 04:00 GMT in Serious Sam: Double D
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Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We at Joystiq believe no one deserves to starve, and many indie developers are entitled to a fridge full of tasty, fulfilling media coverage, right here. This week, as part of a three-part series, we're featuring the creators of the Serious Sam indie series. Today is Nathan Fouts of Mommy's Best Games, talking no-joke gun-stacking in Serious Sam: Double D.

What's the name of your Serious Sam indie offering, and how does it play?

Serious Sam Double D launches Sam into the second dimension and grants him actually-over-the-top abilities, like the Gun Stacker, which is a suite of robotic arms that allow him to carry all of his guns at once [Ed. note: Or carry all of his chainsaws, a feature added thanks to commenter greyson97 on this Joystiq article, because that's how indie development rolls]. Sam fights Mental's hordes in new temporal dimensions, encountering classic enemies like the evil Kleer skeleton and the headless Kamikaze, but also new, deadly oddities like the jet-packing Chimputee, and the bristling Etanoh Salvo Spider. Sam must disable teleportation beacons placed in each time period before his hordes completely invade and wipe out civilization.



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