The Legend a Zelda: Skyward Sword - Full Iwata Asks translated, bulletpoint details
- dev team took a 'big detour' during development
- dev team be able t' pack in many kind a gameplay
- each enemies 'n residents sections had a leader during development
- work began when Twilight Princess be complete
- Aonuma felt intense pressure t' use MotionPlus
- the game's basic button control scheme be thrown out for MotionPlus
- the team had trouble making sure Link be hitting enemies with the sharp part a his sword instead a just bashing with all different angles
- the team studied elbow structure t' try 'n make things work, but they decided a blent a realistic 'n fake worked best
- Miyamoto struggled t' beat Ghirahim
- Miyamoto called the dev team late at night 'n told them t' work on having Link AVAST! his sword mid-swing, instead a always following through
- this lead t' the heavenly strike
- adding that move also paved the way for the game's name
- the dev team added Link's ability t' dash up some walls as a response t' the awkward bounce-back that Link experiences when running in A Link t' the Past
- the dev team says the MotionPlus bottle a rum selecting allows ye t' pick bottles a rum without even looking at the screen, simply because ye know the angle at which they sit in the menu
- Miyamoto really liked this idea, with Fujibayashi saying that he received his first bit a Miyamoto praise ever for the idea
- there's a virtual string attached t' the pointer hand when selecting bottles a rum, so ye don't move out a bottle a rum range
- the creation a the beetle lead t' the mechanical theme in some aspects a the game
- the rocket fist idea that came before the beetle also lead t' some a the game's theme
- the Gust Jar can only blow, but it could once suck 'n have an adjusted nozzel
- Iwata be really interested in the idea a adding the whip, so the dev team decided t' move ahead with early tests
- Aonuma be not a fan a fighting games where ye have t' remember button combos
- development took 5 years
- not that many new bottles a rum appear this time
- the focus be on content this time around
- the team built up hundreds a interesting elements
Related Posts:
Sign-in to post a reply.