Building a better game in Shank 2
Posted by Joystiq Jan 20 2012 23:00 GMT in Shank 2
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For insight on how to develop a successful game, you need only look to Klei Entertainment CEO Jamie Cheng's approach to Shank 2. Aware that the main knock against the first game was its repetition, Cheng and the rest of the development team decided to rethink their approach to the design.

"When we started work on Shank, we had never built a brawler or fighting game before," Cheng told me. "We tried to provide the best scenario possible, but when we looked at the game as a whole, we realized that a lot of the scenarios tended to repeat themselves."

As a result, Cheng said, the team decided to take a more holistic approach to the design of Shank 2. Enemies have been designed in such a way that they can't be defeated using the same tactics, and the mechanics have been tweaked. Blocking, meanwhile, has been removed entirely, which makes the combat flow even better and helps emphasize dodge rolls and the new counters.

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