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Posted by Joystiq Oct 23 2012 22:00 GMT
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Our brothers and sisters in The Great White North are getting some time in the spotlight today with a new bundle on Steam. The Canadian Indie Bundle packages together games from Klei Entertainment, Capybara Games, Gaslamp Games and more for $14.99.

Superbrothers: Sword and Sworcery EP, Shank and Shank 2 highlight this Canadian Indie Bundle, joined by Space Pirates and Zombies, Waveform, Hoard, Dungeons of Dredmor and Capsized. Many of the games in the bundle offer SteamPlay between Windows and Mac OSX.

Posted by Joystiq Mar 06 2012 20:30 GMT
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Klei Entertainment, creator of the Shank series, is working on a second installment of its other original franchise, Eets, studio co-founder Jamie Cheng said at GDC today. Cheng presented at the Failure Workshop, showing off the many iterations and doomed decisions of Eets: Sugar Rush, a title Klei worked on for four years before it was canceled for good.

Cheng said Klei was burnt out on Sugar Rush (later renamed Scrappers), so the new Eets title will probably have more to do with healthful eating habits and complete objects than anything else. We'll have more details on the failures of Klei, Supergiant Games, Enemy Airship and Northway Games in a separate story later today.

Posted by Joystiq Feb 10 2012 16:45 GMT
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Evidence would suggest that the developers at Klei got together in a board room and said, "Shank was really good. We should do another game exactly like it, only a little bit better." And wouldn't you know it, that's exactly what they did. Shank 2 could be mistaken for its predecessor at first glance, with similar 2D visuals and fast-paced violence. But look a little deeper and you'll find a little more meat, a little more nuance and, somehow, even more brutality.

Posted by Kotaku Feb 08 2012 21:00 GMT
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#shank This launch trailer for Shank 2 is a spectacle of gore and cartoony style. One of the sequel's additions to the original downloadable game is Survival Mode, which you can get your bloodthirsty eyeballs on right here. Both there and in the game's single-player, rest assured that yes, you will feel like Rambo (and that's not new to the sequel). More »

Posted by Kotaku Feb 08 2012 19:30 GMT
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#playstationstoreupdate This week, there's a good amount of solid stuff new at the PlayStation store; it ain't the horn of plenty that we've seen in the past, but it's certainly better than the cursed wasteland that was last week's PlayStation Store update. More »

Posted by PlayStation Blog Feb 07 2012 19:59 GMT
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In case you didn’t know, our newest title, Shank 2, launches today on PSN for $9.99! This game is a huge improvement over the original Shank — the controls are far tighter, we’ve added new moves and nuances to give you greater control and options to combat, and in general the experience is the best we’ve done so far. I really hope you’ll give the demo a shot and support a friendly developer!

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Today, I’m going to talk a bit about strategy in Shank 2’s new Survival Mode. In Survival Mode, you team up with a friend (local or online), earn cash, buy upgrades, defend your base, and survive for as long as you can.

Trust me, you really have to pay attention and choose your strategy in this mode — let’s just say that to this day, I have to be on my game in order to complete the entire 30 waves. But before you begin, you select one of three different maps, each with their own play styles. Then, select your costume:

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There are 16 different costumes you can unlock in Shank 2, and each one gives you stat modifiers. The costumes are either for Shank or Corina, and both Shank and Corina have different attacks, speed, advantages and disadvantages. Pick wisely — above, I’ve chosen the Hobo (with a shotgun), and Chops the healer. This allows one player to heal the other who does damage with the pickups (but is too broke to buy stuff). Communicate with your partner to choose a strategy!

Once you’re in the game, my suggestion is to pay attention to the bombers, and try to get them before they set us up the bomb. Also, try to increase your combo count as that contributes directly to your cash. Note that high powered weapons such as the shotgun isn’t as good for combos, but are far better at delaying and killing the bombers.

Now flush with cash, you can buy reinforcements such as tequila to heal yourself, a minigun to cause major spread damage, or turrets to play tower defense with. A friendly reminder: don’t be too frugal with your spending! Many a time I’ve gotten too confident and suddenly died with thousands in the bank. Finally, use the environment to your advantage — each map has a feature you can use to aid you, and they’re crucial to your success.

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Alright folks! That should get you started. We’ve poured a ton of love into this game and we hope the little surprises we threw in really delight you. We’re big believers that a developer shouldn’t make a sequel unless it meaningfully improves the experience, and I can proudly say that Shank 2 is our best game yet.

If you’ve got any questions or want further tips, come say hello on Twitter or Facebook! I’m always lurking around and happy to help.


Posted by Valve Feb 07 2012 17:38 GMT
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Shank 2 is now available on Steam!

The fan-favorite 2D brawler is back as ex-mob hit man Shank returns to action in Shank 2. With those closest to him under attack, Shank is once again forced on the offensive. Now he must put his trusty arsenal of handguns, shotguns, automatic weapons, chainsaws, machetes, grenades, plus all-new weaponry and moves to use in order to protect those close to him.

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Posted by IGN Feb 06 2012 17:00 GMT
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Sequels are a funny thing. When a game is good-but-not-quite-great, we see the smallest solutions to itty bitty flaws, a few things that could have been spectacular given just a little more spit-shined development time. Yet those few tiny tweaks typically aren't enough to regenerate interest, never ...

Posted by Joystiq Feb 06 2012 03:30 GMT
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In Shank 2's Survival mode, you may think staying alive is simply slicing and/or shooting dudes before they slice and/or shoot you. Turns out, it's not that simple.

Posted by Kotaku Feb 03 2012 01:00 GMT
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#shank The sequel to Klei Entertainment's cartoony stab-em-up brings me something that I desperately wanted from the first Shank: a frantic 2D twist to the waves-of-enemies gameplay popularized by Gears of War's Horde Mode. The nuts-and-bolts of Shank 2's Survival Mode get laid out in the clip above, which looks a lot simpler than it actually plays. I've already gotten my hands on this part of Shank 2 and I think it'll please anyone who wants an update on Double Dragon-style action. You'll be able to buddy up in Shank 2 next week. More »

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Posted by Giant Bomb Feb 02 2012 18:48 GMT
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Though you might want to diffuse those bombs first. Just a suggestion.

Posted by Joystiq Jan 20 2012 23:00 GMT
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For insight on how to develop a successful game, you need only look to Klei Entertainment CEO Jamie Cheng's approach to Shank 2. Aware that the main knock against the first game was its repetition, Cheng and the rest of the development team decided to rethink their approach to the design.

"When we started work on Shank, we had never built a brawler or fighting game before," Cheng told me. "We tried to provide the best scenario possible, but when we looked at the game as a whole, we realized that a lot of the scenarios tended to repeat themselves."

As a result, Cheng said, the team decided to take a more holistic approach to the design of Shank 2. Enemies have been designed in such a way that they can't be defeated using the same tactics, and the mechanics have been tweaked. Blocking, meanwhile, has been removed entirely, which makes the combat flow even better and helps emphasize dodge rolls and the new counters.

Posted by Kotaku Jan 19 2012 16:45 GMT
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Shank 2, the sequel to Klei Entertainment's stylish 2D pulp fiction beat-em up, gets the drop on the PlayStation Network and PC February 7, with the Xbox Live Arcade version lagging a day behind. More »

Posted by Joystiq Jan 19 2012 15:30 GMT
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Shank 2 will leap onto, shoot, stab, stab, shoot, slice, throw a grenade at, and shoot digital platforms starting February 7, when it arrives on PSN and PC in North America. The worldwide XBLA release, along with the European PSN version, will follow on February 8. The price is set for $10, € 9.99, or 800 Microsoft Points, depending on your choice of platform and continent.

Shank 2's marquee feature is a new co-op survival mode that pits two players against a never-ending supply of enemies, so start looking for a friend with the same violent predilections you have.

... Actually, when we put it that way, that sounds like a bad idea.

Posted by Joystiq Jan 08 2012 03:30 GMT
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We really should pay Shank back that $30 we owe him before he comes knocking on our door.

Posted by Rock, Paper, Shotgun Jan 07 2012 10:23 GMT
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You know, the kind of boisterous where people’s corpses are blasted apart by shotgun blasts at point-blank range. The original side-scrolling cartoon violence ‘em up apparently did pretty well, and it’s going to return “early” this year with a bit more polish, and a lot more blood. They’re calling it Shank 2, which seems appropriate. You can see the latest game footage video below.(more…)


Posted by Kotaku Jan 06 2012 20:00 GMT
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#shank Klei Entertainment's sequel to the stylish stab-em-up I—and many others—loved is scheduled for an early 2012 release. The clip above shows off new enemies and moves but the game still looks like the bloodiest Saturday morning cartoon never made. More »

Posted by Joystiq Oct 26 2011 12:08 GMT
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Sure, it feels good to murder hundreds and hundreds of non-descript video game henchman, but you know what's even better? Doing it with a friend, of course!

Posted by Kotaku Oct 24 2011 22:40 GMT
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#shank Klei Entertainment's upcoming Shank 2 brings a new brand of extreme slice-em-up to the stage with its co-op gameplay. We've already seen some of it in action off-screen, and it certainly looks like a lot of team-stabbin'. More »

Posted by Kotaku Oct 13 2011 19:40 GMT
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#shank Inspired as it is by 1980s action-movie tropes, you can probably guess the plot of Shank 2's story mode. If your guess involves the hero renouncing his violent ways and trying to embrace a quieter existence, only to have his old life come back to wreak havoc in his new one, then you get a prize. More »

Posted by Kotaku Oct 13 2011 15:40 GMT
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#shank Released through the EA Partners program last year, Klei Entertainment's gorgeously gory sidescroller won legions of fans with its retro presentation and fluid animation. The one thing everybody wanted was co-operative play featuring the bandanaed badass and his cohort Falcone. Your pleas were heard and the video above shows off how that's going to look. More »

Posted by PlayStation Blog Oct 06 2011 19:00 GMT
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Hello! I’m here to talk a bit about our newest PSN title — Shank 2! Honestly, it’s been a fantastic journey. We bet everything on the first game, and the fans both supported us and gave us meaningful feedback on the game. The encouragement has not only allowed us to survive and thrive, but gave us a huge reason to take a look at the game and make big improvements. I’m here to talk a bit about what we’ve been working on.

Let’s start with the art. As you may know, our entire art team consists of professional animators and painters from the 2D animation industry, and again Jeff Agala directed the visuals. The goal here was to blow away our previous fidelity and set a new bar for ourselves. To do that, we doubled the resolution of all the source character art to push the graphic novel style, adding a huge amount of extra detail to the environment and even doubling the amount of animation in the game.

We’ve also worked hard on making environments are far more interactive — collapsing ceilings, crumbling floors, fiery environments, barrels and other large objects that you can pick up and hurl.

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And then there are the actual controls. Shank has always been about the smooth combat system. And not just any combat system, but one where you use all your weapons strung together — chainsaw your dude, stick him with knives, throw him in the air, shoot him a bunch of times, then stick a grenade down his throat, all in an amazing animated style.

So thinking about how to top that became a huge priority for us. In Shank 2, players not only get to carry their own weapons with new combos, grapples, grenades, and more, but we also get to use the enemies’ weapons… while the enemies are still holding them.

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See the above image? That’s Shank taking the guy’s own shovel and barreling it into his chest. Once the dude is finished, Shank can pick up the shovel and use it, again with a whole new move set.

But probably the most important improvement is in responsiveness. This is probably where the most work came in. Literally, we threw away the old combat implementation and rewrote the entire thing from ground up. We built new tools to be able to more accurately map the hit regions, and paid huge attention to each frame. I can confidently say that Shank 2 is far more responsive. One particular improvement that I’m super happy with is that we now have 360 degree shooting — no longer is Shank locked to specific angles in firing his guns — he can point them in any direction, and we’ve been able to make it happen while keeping the artistry in the animation. That was quite a trick!

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And finally, I’d like to touch on the all-new co-op Survival Mode. This is our new mode where players fend off wave after harder wave of enemies, bombers, and bosses together with a friend.

What we learned from the Shank community is that, not only did they want to play together, they wanted to keep playing together. That’s why, instead of doing another co-op story as we did previously, we created an awesome Survival Mode because, as fans ourselves, we wanted a way to play Shank with our friends over and over. Now, instead of blowing through the game in one sitting, we get to have a challenging, replayable mode where cooperation and skill is absolutely key to survival. It’s a blast.

Over the next few months we’ll divulge more details about this new co-op mode, including the different maps, strategies in lasting longer, the different characters that you can use, and the in-game purchases that help you survive. And yes, this mode is online-enabled! Just the other day we had a smooooooth test session between Vancouver and San Francisco over the PSN Developer Network.

Hope you enjoyed my little overview of Shank 2! I’ll see you soon. P.S. Mandatory plugs: Here’s our Facebook page, Shank blog, and our Twitter. Pick one or more!


Posted by Joystiq Sep 29 2011 22:00 GMT
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Klei Entertainment's Shank was a lovable, uncomplicated indie beat-em-up. The game's protagonist went on a murderous rampage using whatever he had lying around, including guns, a big knife, a chainsaw, and a few other items. It's probably no surprise that the recently announced Shank 2 is more of that kind of thing.

The backgrounds are nicer and more colorful, Shank's enemies are more varied, and the controls are refined. It's a better, cleaner Shank experience. The indie charm is still there, and the whole game is more polished.

Oh, and there's one big feature that will probably make the game for fans of the series: An endless online co-op survival mode.

Posted by IGN Sep 28 2011 16:21 GMT
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The goal of most video games involves defeating enemies in some way or another. Maybe you jump on their heads. Maybe you slash them with a sword. If you've been equipped with the wonders of modern science, you can even shoot them with lasers. But how about stabbing them with a machete, slashing them with a shovel, and then throwing them into an explosive barrel? These brutal combos make up the core gameplay component -- and fun -- of Shank 2...

Posted by IGN Sep 27 2011 23:11 GMT
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At today's EA Vegas event Shank 2 was officially announced. The follow up to the well-received arcade beat-em-up, the sequel promises to address many of the complaints people had with the original. Check back regularly with IGN for all the upcoming Shank 2 coverage as the early 2012 release date draws near...