Just after 10:00AM on the second day of the Game Developers Conference, Jenova Chen sat next to me in the hallway outside of Sony's conference rooms. As hotel staff scurried back and forth in front of us, I set my recorder down and explained that I had no questions prepared. Instead, having recently completed Journey for the second time, I urged thatgamecompany's co-founder to talk about his work openly now that it reached the end of its three-year development...
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