BioShock Infinite: The Role of 'Heavy Hitters'
Posted by IGN Mar 08 2012 13:00 GMT in BioShock: Infinite
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Irrational Games took the criticism of the lack of enemy variety in BioShock to heart. While there were a few types of Slicers and the iconic Big Daddies, Ken Levine, co-founder of Irrational, felt there was a lack of "something in between." The solution the team behind BioShock Infinite has come u...



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