How Wasteland 2 Went From Hopeless to Half a Million in 24 Hours
Posted by Kotaku Mar 14 2012 14:00 GMT in Gaming News
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#wasteland Brian Fargo had given up. He'd spent the better part of the past decade pitching a game idea to publishers, only to be met by indifference and rejection. While he pitched and tried to sell his game, business executives would stare at their phones, texting. Barely paying attention. It was infuriating. More »

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