- combat mechanics have been completely rebuilt from scratch
- this includes new weapons and a regen health system
- map will be 1.5 times bigger than Rome in Assassin's Creed: Brotherhood
- economy building has been removed
"We rebuilt the combat system from the ground up. Everything from the player strategy, to enemy types, to animations and camera implementation is new. Connor’s combat system is based around a two handed fighting style, so he uses either tomahawk and knife, assassin’s blade and knife, as well as many other combinations. The core for us is a redesign of the health system, so that instead of having health units and needing to heal after combat, you now have a regenerating health system which means you can’t regain health during combat – you need to escape and rest. This exponentially increases the challenge." - Ubisoft Montreal's creative director Alexander Hutchinson
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