Listen to Ken Levine and Amy Hennig Dish About What it Takes To Get a Game Made
Posted by Kotaku Apr 27 2012 17:30 GMT in BioShock
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#kenlevine Game design, particularly for big-budget, blockbuster console titles, is an incredibly tricky and intricate process. In the most recent episode of the Irrational Interviews series, the creative directors of two renowned franchises compare notes on how they work, what creative design really means, and how the games ever get out of the door. More »



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