Snapshot: Sorcery
Posted by Joystiq May 23 2012 22:30 GMT in Sorcery
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There are so many games out there we couldn't possibly review them all. Welcome to Snapshot, where we highlight games that might fall outside our usual coverage but are still something we think you should know about. Today: Sorcery for PS3. Having been announced along with the PlayStation Move in 2010, Sorcery bears the burden of high expectations. This was supposed to be the game that showed what the Move could add to a non-party, non-minigame, and full-sized adventure in which your Move wand enabled you to fire magic bolts in any direction.

It is, of course, unfair to judge the game by the expectations around its announcement. Such lofty circumstances make an enjoyable, if lightweight, game seem more disappointing.

However, I will say that if Sorcery is to act as a Move ambassador, it is not up to the task. While there were certainly times I didn't mind using the motion controller, there were precious few times I was glad to; my experience aiming the in-game magic wand was, in equal parts, hitting the target accurately, flailing uselessly, and recalibrating.



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