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Posted by Joystiq Oct 21 2013 03:30 GMT
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The second installment of Sorcery!, the choose-your-own-adventure collaboration between developer Inkle and Fighting Fantasy co-creator Steve Jackson, will continue its battle-savvy story on the App Store this November. The game's introduction has also been granted an update in preparation for the incoming continuation.

Part 2, also referred to as Khare: Cityport of Traps, will "double the narrative content of the first game," introduce "new enemy types, more complex story branches" and add other "gameplay enhancements," the related press release states.

Part 2 can be played on its own, but this week's update to Part 1 will allow saves to be implemented into Part 2 in November. The update also introduced the option of leading a female protagonist through the quest, as well as a "3D spellcasting system" to replace the initial spellbook.


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Posted by Giant Bomb May 25 2012 13:00 GMT
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Ryan uses the magically magical crystal ball atop his Move controller to zap bogeys into submission.

Posted by Joystiq May 23 2012 22:30 GMT
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There are so many games out there we couldn't possibly review them all. Welcome to Snapshot, where we highlight games that might fall outside our usual coverage but are still something we think you should know about. Today: Sorcery for PS3. Having been announced along with the PlayStation Move in 2010, Sorcery bears the burden of high expectations. This was supposed to be the game that showed what the Move could add to a non-party, non-minigame, and full-sized adventure in which your Move wand enabled you to fire magic bolts in any direction.

It is, of course, unfair to judge the game by the expectations around its announcement. Such lofty circumstances make an enjoyable, if lightweight, game seem more disappointing.

However, I will say that if Sorcery is to act as a Move ambassador, it is not up to the task. While there were certainly times I didn't mind using the motion controller, there were precious few times I was glad to; my experience aiming the in-game magic wand was, in equal parts, hitting the target accurately, flailing uselessly, and recalibrating.

Posted by PlayStation Blog May 08 2012 15:01 GMT
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In this installment of our “Making of Sorcery” video series, we take a look at the fantasy surrounding the spell-casting gameplay and tap a few members of the development team (including myself) to discuss the origins of the story. Our key leads at The Workshop and our Santa Monica Studio were able to provide some great insight into the relationship between the main characters, the motivation of our villain, and the inspiration for the world we created. As you know, Sorcery brings the world of magic and wizardry to life using the PlayStation Move motion controller. To give you a quick refresher on the story and gameplay…the Nightmare Queen has broken the ancient pact with mankind and threatens to cover the land in eternal night.

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As a young sorcerer’s apprentice, it is up to the player to master the arcane arts and fight back the foul creatures of this magical realm. Sorcery puts the power in the players’ hands letting them conjure and command powerful magic as they brave the dark world of the Faerie Kingdoms. On their journey, players will encounter a multitude of enemies, solve ingenious puzzles, learn powerful spells, and craft strange potions with the in-game alchemy system. With over eight spells that can be used in various combinations and countless items to discover and collect, Sorcery immerses players in a unique fantasy adventure like never before. Enjoy!


Posted by Joystiq May 06 2012 15:30 GMT
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All right, fine - we're sorry for the pun in the headline. This inaugural developer diary from Sorcery conjurers The Workshop and SCEA covers the game's extensive Move integration, the design processess involved and the satisfying feeling that comes with creating a tornado made of fire.

Posted by PlayStation Blog May 04 2012 14:01 GMT
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This is the first post in a four-part series from the development team about the making of Sorcery. In this video we talk about how artists, engineers, and designers at The Workshop designed the game to take advantage of the unique capabilities of the Move controller in order to create a completely original spell-casting experience.

While some motion-controlled games feel like you’re playing “Simon Says”, the gestures in Sorcery are fluid and organic. Aiming spells and chaining them together into powerful combos requires both creative thinking and quick reflexes. Here’s a look…

Sorcery will be available in stores in North America on Tuesday, May 22nd.


Posted by IGN Apr 26 2012 16:42 GMT
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Every year for the past decade or so, my heart has been broken by a terrible new Harry Potter game (except for Lego Harry Potter, which went some way towards mending it before Deathly Hallows Part 1 shattered it again). The Potter books are such a universal touchstone for anybody under the age of 25 that it's frankly baffling that nobody has tried to take advantage of our nostalgia with a half-decent video game involving wands. People under 25 tend to play a lot of videogames, after all...

Posted by IGN Apr 24 2012 22:13 GMT
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After years of waiting, Sorcery is almost here. Yes, the PlayStation Move title casting you as a sorcerer's apprentice arrives on May 22nd, and today PlayStation has released the box art and a story trailer for the title. Check them out below and then check out the full post on the PlayStation Blog...

Posted by Joystiq Apr 17 2012 09:00 GMT
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For our next trick, we will make the next two and a half minutes of your day disappear.

Posted by Joystiq Apr 13 2012 09:30 GMT
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Screenshotiamus! PlayStation Move's Sorcery enters stores on May 22, which leaves you plenty of time to look through the latest gallery of in-game screens.

Posted by Joystiq Mar 08 2012 03:00 GMT
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Your PlayStation Move, it's so ... lonely. Just the loneliest. It could really use a new, original game every now and then. Sony's about to provide one with the May 22 launch of Sorcery. We weren't in love with the game when we last checked it out, but we hope some more magic has been injected since then.

Posted by IGN Mar 07 2012 19:19 GMT
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The PlayStation Move-enabled title Sorcery was first shown off at E3 in 2010. Then, all went quiet that was until IGN broke the news back in November that Sorcery was still in development. A month later, we got hands-on with the game and found something most impressive. Sorcery is primed with potential to be a killer app for Sony's PS3 motion peripheral...

Posted by Joystiq Dec 15 2011 17:00 GMT
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I didn't feel like a magician, sorcerer, witcher, or warlock after playing through a combat demo of Sony's PlayStation Move-exclusive game, Sorcery, at a recent NYC press event. I wasn't sure how I felt, actually. The game didn't leave a huge impact on me, and perhaps that's telling as Sorcery doesn't seem to be remarkably deep or impressive, as much as it is fine.

When working on this preview, I was asked if Sorcery's Move mechanic "felt like a tech demo," as so many games for the PlayStation Move have (The Shoot , The Fight: Lights Out, and Sports Champions come to mind). "It feels deeper than that," I responded. "But not by much." As it turns out, that phrase is pretty representative of my whole experience with Sorcery.

Posted by Kotaku Dec 14 2011 18:40 GMT
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#sorcery I've shown you how the upcoming PS3 motion magic title handles and now these new screens let you peer into the underworld you'll be adventuring through. As previously mentioned, the prestidigitation magic title will be available next spring. More »

Posted by Kotaku Dec 14 2011 17:00 GMT
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#sorcery Once upon a time, there was a PS3 exclusive called Sorcery. It looked like the kind of high-definition motion-control game that would pull in gamers skeptical of what Sony's Move controller could do. It even got nominated as one of the best games Kotaku saw at last year's E3. Yet, it suddenly and mysteriously disappeared. Just as mysteriously, it blinked back into existence last week, as press demos held by Sony in New York City. So how does the second coming of Sorcery feel? Pretty damned good. More »

Posted by Kotaku Dec 14 2011 16:43 GMT
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Lots of folks have wondered about whatever happened to PS3 exclusive Sorcery. After more than a year of silence, Sony' just announced that the Move-centric motion-control game will hit in Spring 2012. Look for our hands-on impressions later today. More »

Posted by IGN Dec 14 2011 17:00 GMT
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Back at E3 in 2010, Sony showed off a game at its press conference called Sorcery. A PlayStation Move-enabled title based loosely around Celtic mythology, Sorcery invoked third-person action while using what appeared to be fairly accurate motion controls to put players in the role of a wizard named ...

Posted by Joystiq Dec 14 2011 16:44 GMT
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Sorcery, a PlayStation Move game announced way back at E3 2010 and kept in relative silence since then, is set to launch this coming spring. SCEA hasn't offered a finer launch date beyond that.

For those of you who might have forgotten about the title, Sorcery is a third-person, Move-centric title for the PS3 developed by California-based dev The Workshop. Players cast spells to take out enemies and solve puzzles via the PS3's motion peripheral, all the while controlling a player character on screen via Nav controller or DualShock 3.

Still not clear? It's often referred to as, "That Move game that looked neat and then disappeared." Yeahhhhh, that one. Exactly.

Posted by IGN Nov 14 2011 21:45 GMT
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The PlayStation Team here at IGN gets a lot of questions from readers. A lot. One of the more common ones is about the PlayStation 3 game Sorcery. Originally shown at E3 2010 as a promising title utilizing PlayStation Move, all has been quiet about Sorcery ever since. Is the game still coming? Is it...

Posted by Kotaku Aug 19 2010 15:20 GMT
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#gamescom2010 The PlayStation Move magic game Sorcery charmed us when presented on stage at E3 earlier this year. Does the enchantment hold now that we've played it ourselves? More »

Posted by IGN Aug 19 2010 13:00 GMT
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Posted by Joystiq Aug 19 2010 07:30 GMT
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We're skeptical when it comes to motion controls, but don't tell us this trailer for PlayStation Move's Sorcery doesn't trigger a deep response in your inner child's even more inner child. Judge us for flailing about like morons all you like, we'll still be the ones putting out fire with tornadoes.

Posted by Kotaku Jun 24 2010 18:30 GMT
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#e3 Shown exclusively during the Sony E3 2010 press conference, SCEA's Sorcery made enough of an impression on us to score a Best of E3 nomination for Best New Game. How'd that happen? More »

Posted by IGN Jun 16 2010 03:16 GMT
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Use your wand in this magical game.

Posted by IGN Jun 16 2010 00:46 GMT
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It's kind of like Harry Potter, but it uses Move.