Some Wii U Tidbits on Hardware Performance, Screen Sharing
Posted by Giant Bomb Jun 06 2012 00:10 GMT in Assassin's Creed III
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The moment the E3 show floor opened, I headed to Nintendo's booth to subtly grill whatever developers were milling around about the hardware. It was like pulling teeth, but I managed to hear a few interesting things.

Assassin's Creed III was being shown, and hey--it looked like Assassin's Creed III. The map is on the tablet screen, and you manage weapons there, as well. One of the developers on-hand told me the Wii U hardware appears to be "better in some areas" compared to Xbox 360 and PlayStation 3. The developer did not expect the final version to be much different, and silencing any discussion about the game having a faster frame rate on Wii U.

I'd been holding out hope we might see a 60 frames-per-second Assassin's Creed III on Wii U but apparently not, at least not for the first wave of games coming to the platform.

The only download-only title being shown for Wii U was Trine 2: Director's Cut, which looked just as beautiful as ever. Sales and marketing manager Mikael Haveri from developer Frozenbyte was on-hand to talk about the game. Haveri said Frozenbyte had no trouble getting Trine 2 up and running on Wii U. Implementing the TV-to-tablet screen sharing was no issue at all, runs like a charm, and there aren't any issues of latency to report. Support for two controllers wasn't in the current build of Trine 2 for Wii U but Haveri didn't expect adding the feature to be very difficult.

Of course, we still don't know how much one of those controllers will cost.

I'll keep poking around as the show progresses, and let you know what I hear.


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