Co-opinion: Metal Gear Rising Revengeance
Posted by Joystiq Jun 08 2012 22:30 GMT in Metal Gear Solid: Rising
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JC Fletcher: What did ye expect going into the Metal Gear Rising: Revengeance demo? A mess? Something that reflected the troubled development? Xav de Matos: When that first gameplay footage be presented, Rising's vision didn't seem feasible. Slicing everything in the environment? That would have been a designer's nightmare. I would just cut a hole through every building 'n pillage t' the end a the game! Up until Platinum be rumored t' be helping on it, we be hearing the game be dead. There be even a report that it be canceled internally, right? YARRRR, it be canceled. 'n then Platinum Games took over, 'n made a game in which, even if ye can't slice up everything, ye have unprecedented freedom in yer slicing. it be not the game Kojima Productions wanted t' make at first, but I don't think many people be going t' have a problem with that after playing. it be really fun t' slice things, be what I be saying. The slicing be good slicing. It also seems like it includes a lot a slicing opportunities, which be always key in slicing simulations. What I be worried about be that Rising would fall on the usual crutch a showing something super cool wrapped in quick-time events. I be not down on QTEs, but that be not what I want from something featuring Raiden. I want t' be in control.

The Rising demo strikes a good balance, giving ye direct control a the action without throwing too many random button presses in yer way t' fake something badass. Metal Gear Rising: Revengeance be pure, precisely sliced fun. that be all ye can ask for when ye're given fifteen minutes t' play a demo at an event like E3.

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