Epic Games kicked off our experience at Comic-Con this year with a panel about Fortnite, the oft-mentioned but not yet seen game that serves as the studio's followup to Gears of War. Producer Tanya Jessen, Lead Artist Pete Ellis, and Design Director Cliff Bleszinski talked at length about the game, revealing it to be a mashup of Minecraft, The Walking Dead and Team Fortress 2. It's designed and built in Unreal Engine 4, and destined for a PC-only launch.
Jessen described Fortnite as a "co-op sandbox survival game" with three different elements. Scavenging will allow players to go out into the ruined world and find items and materials wherever they can. Building will let players first erect and then customize various structures of all shapes and sizes. Combat, the last part of the game, pits players against creepy yet "Looney Tunes-inspired" monsters attempting to take those structures down.
"This is not just a game for people who like shooters or RPGS," said Jessen. "It's a game for everybody." And according to Bleszinski, Fortnite is a big change internally from what the studio has been working on more recently. "It's been really fresh for us," he said. "We've had like six years of Gears and we've perfected the art of killing. Fortnite is serving as a fresh change of pace for us."
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