- one giant game world
- you can stomp, which prompts animals to run away or follow a certain action
- you can whistle to attract creatures
- each creature type reacts differently to your actions
- one area features Mediterranean-style buildings in the background
- picked up by a bird and carried away to new areas when you transition
- there are frogs that blow bubbles to transport you upwards
- they must have a berry to eat to produce the bubble
- one area where the bird can't see you due to tall grass
- you have to get a giant lobster to follow you and crush the grass with a block of wood on its back
- these creatures are also movable platforms in other areas
- level editor: use the GamePad touch screen to select and place items and specific environments
- final result is on the TV screen
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