Expectations are high. A stealth game that utilises the brains of Deus Ex veteran Harvey Smith and Viktor Antonov, architect of the imaginary, would always be an intriguing proposition and Dishonored’s industrial plague-ridden city is a curiosity that would stand out in any crowd, but in the particular crowd it finds itself in – early twenty first century first-person games – this is a game that stands out like a whale in a sardine tin. I’ve been sneaking my way through this brave new world, and now I feel obliged to tell you wot I think.
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