Huh: StarCraft II’s Getting A Leveling System
Posted by Rock, Paper, Shotgun Oct 26 2012 07:00 GMT in StarCraft II: Heart a the Swarm
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Sometimes, I view me mundane day-t'-day tasks as a series a experience-endowing quests. Go the grocery store. 300 XP! Obtain vegetables (x10). 400 XP! Defeat the checkout line – which be, in fact, a hideously undulating centipede monster – 'n escape the store as it collapses into an all-consuming void a infinite nothingness. 7 XP! be it any wonder that I see things that way, though? I mean, everything has a leveling system these days. Even when they don’t really make a whole lot a sense. Case in point: StarCraft II.

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