The Army of Two franchise has always been a mixed bag of brotastic co-op shooting. The first game poorly chose to take a lighthearted approach to the war in Iraq and in the eyes of series stars Salem and Rios, everyone was a terrorist. The 40th Day made things infinitely more interesting, sending Salem and Rios over to Shanghai where the pair had to keep a watchful eye out for civilians in danger throughout their exploits.
In the franchise's third outing, Army of Two: The Devil's Cartel, the co-op development teams of EA Montreal and Visceral Games have chosen to take the series down another new path. Now Army of Two's third entry, built on DICE's Frostbite 2 engine, ejects the brotacular humor in favor of a more serious narrative.
"We're trying to add a more serious tone to the characters," Visceral Games producer Greg Rizzer told Joystiq at a preview event, explaining the new game is "trying to take some of the frat boy stuff out of there."
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