Thanksgiving came went without a big ol’ purchase of PC parts, but it’ll be soon, promise. I know, I said that before, but but but. I'm just waiting on something to clear up before I can hit buy, and I finally learn what a headache it is to own and maintain a PC. Plus, watching Far Cry 3 on a PC versus an Xbox 360 has been...painful.
Then again, I’ve gotten used to dealing with the minimum. My Xbox 360 is launch era machine, makes noise the equivalent of a space shuttle, and only has 20GB of space to work with. I do not go back to old games often, though, so I don’t have a problem with having a single game installed to the hard drive at a time, with only a handful of Xbox Live Arcade games. Memory management is just a quirk I’ve gotten used to, though I wouldn’t exactly get upset if that Xbox 360 finally bit the dust and I was forced to upgrade. I might as well deal with it and wait for the next console. (If you feel like red ringing, though, it's okay!)
That’s all just part of my cheapish nature, which both works for and against me. I would probably be happier with a quieter Xbox 360, but I’m usually playing with headphones on, so...eh.
Worth Reading is bigger than normal this week because I was actually collecting material for one during the Thanksgiving break, even if I knew I would ultimately have no time to put it together. I’m starting to feel like this feature needs a bit of a shake up, only because it feels a bit routine at this point, so if you have any suggestions...
Another situation where the less said the better. Just make sure to follow the developer’s instructions and have the appropriate spaces noises (which I converted into an MP3 and now have on my phone--seems great for naps on flights) while playing through The Message. It won’t take you more than a few minutes, start to finish, and you’ll want to immediately go back and see the other options when it’s all over. The Message does a terrific job of setting a grim, disturbing mood for the state of the emotional state of planet Earth, and by the end, well, you’ll understand why.
(The Message was part of *crag* This Jam, which leads me to...)
The above three are selections from the recent *crag* This Jam game jam, where participants made games in genres they hated. I don’t know if that’s actually what happened in most instances (though the enormous amount of faux football games in the database does suggest otherwise for some people), but it doesn’t really matter, since *crag* This Jam resulted in a whole lotta awesome nonsense. Rather than just including one, I plucked three from a quick overview of the submissions, but if you have some favorites, send 'em over with a link, and I’ll highlight another set.
(And, yes, that’s really all there is to Totally Accurate Toilet Simulator. What, you wanted more?)
Simon Parkin files what might as well be (for now) the definitive piece on the Hot Coffee scandal that nearly brought down Rockstar Games, even if Rockstar itself chose not to comment. (Sam Houser did talk about with author Harold Goldberg for a book--read his comments at Wired.) Parkin dug up a series of incredible emails from within Rockstar through legal filings, and it paints a very detailed picture of the reasons why sex mini-games became a thing in Grand Theft Auto: San Andreas, what prompted the company to remove them, and how they were discovered.
But the commercial imperative was clear: fail to make the cuts and the potential audience for GTA: San Andreas' could be restricted by the ratings board. The question now was how to extract the explicit material without breaking the wider game's functionality so close to release. An emergency meeting was called so that the senior managers could discuss a solution. During the meeting Houser explained: “You can't always take a thing out of a game."When I finished reading Jenn Frank’s piece about her mother’s recent death, I cried for two reasons. One, it’s a heartbreaking story told with such vivid and breathless detail that one cannot feel crushed by the end. Two, I haven’t found the will to write something about my own father. Writers have an itch, and there’s something about being a writer that compels you to write about your experiences. Maybe you think you can help others by talking about what most people will not, maybe it’s an ego thing related to talking about yourself, or maybe it’s just a form of catharsis that comes very natural. Whatever the case, I don’t know when I’ll end up doing the same for my own experience, but Jenn’s story is special, sad, and soul-crushing. We all have to say goodbye, even if we don’t really mean it.
My game ended quickly. “Well, okay, that’s that,” I said, putting the phone down and fumbling for something else. “Remember my story? My story came out in the magazine. Um, in August.”