Interview: Homeworld Composer Paul Ruskay
Posted by Rock, Paper, Shotgun Dec 12 2012 15:00 GMT in Strike Suit Zero
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Homeworld is a milestone for space strategy sims. I’ll wager that some time since its 1999 release NASA burned its entire archive of the original Star Trek series and replaced it with a single copy of the game in the section of its employee library called “What The Future Will Probably Be Like And How To Survive It”. It’s a titan of the genre remembered and revered for myriad reasons. Be it the delicately balanced systems rumbling beneath its clean lines of (at the time) unprecedented beauty or, not least, it’s atmosphere. A big part of that atmosphere was conjured by the award-winning musical maestro Paul Ruskay, whose journey to, with and beyond the project has, until now, gone untold. David Valijalo chatted with Paul about everything from Radical Entertainment’s role in the Vancouver scene of the 90s to his return to space with Strike Suit Zero next month, and why he spent so long out of sight and sound.

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