Maximum Graphicsability: CryEngine Aids Industrial Design
Posted by Rock, Paper, Shotgun Apr 24 2013 12:00 GMT in CryEngine 3
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Here is a very interesting thing that just so happens to have yielded intensely pretty results. The short version? We get to go “Ooooooooooooo high dynamic range spectral gazelle mapping slobber slobber moo” but also “Oh yes, hmmm, oh indeed, yes.” It’s all thanks to Enodo, a French company that’s realized games could have tremendous practical potential in the realm of real-world industrial design. Its plan, then, is to use CryEngine 3 to create interactive models of the building forests (and sometimes, regular forests) of tomorrrrrrrrrrrrow. Now, today’s demo is just a proof-of-concept video, but goodness, would you look at that?

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