I’ve figured out why developers and publishers make game engine trailers. Like the Wizard Of Oz, the game engine is responsible for what’s going on behind the scenes. It is the giant, floating head that demands tribute. In this case, the tribute is four minutes of people talking about Frostbite 3 using terms like “Seamless Reality”. It skips extolling how these grown men spend their days and nights attempting to make explosions more explodey, debris more chunky, and eyes more oculary. Such is the fragile ego of a game engine, if such a tribute is not made then Frostbite 3 would return to its burrow and gnaw off its own feet.(more…)