Tales of Xillia review: Xillia-rating
Posted by Joystiq Aug 06 2013 17:00 GMT in Tales of Xillia
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As a fan of Japanese role-playing games, you kind of have to get used to overwrought stories. There's some kind of meteor, or reborn god, or a god reborn as a meteor, and the hero has amnesia/a mysterious past/a tortured soul/a tragic destiny. High drama is pretty much par for the JRPG course, which is what makes PS3 exclusive Tales of Xillia such a wonderful surprise. It has the same kinds of trappings you'd expect from the genre, with man's misuse of nature threatening a cataclysmic catastrophe, but it's presented with a charming lack of artifice or self importance. You're on an incredibly important mission, but that's no reason to be a sourpuss about it, right?

You play as either Milla, the physical embodiment of the Four Spirits who benefit mankind, or Jude, a young med student who makes a horrifying discovery when he unwisely tags along after Milla one night. They're an unlikely pair, the deity and the doctor, but their chemistry is undeniable. The companions they pick up along the way are familiar RPG archetypes - the slick mercenary, the young girl who hides a great power, and so forth - but they act the way people accidentally thrust together toward a common goal probably would. They don't crest a hill to stare off into the distance and ponder their fate. They chat, they try to get to know each other, they tell jokes, they share stories. It's all so wonderfully ... normal. Inasmuch as trying to rescue the spirits of Earth, Air, Fire, and Water before they can be used to power a massive gun can be, anyway.

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