After the fantastic Saints Row: The Third, the question from everyone went: how can Volition top this? How can they make a game that’s more weird, more outlandish, more explosive? Then following the collapse of THQ, the license and studio was bought by a publisher who ignores the press when it’s convenient for them, then hires pole dancers for preview events – could it survive this too? Well, the answers are in Saints Row IV, due out on the 20th. I’ve played it to the very last, and can tell you wub I think:
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