Last night, Konami invited press to Kojima Productions Los Angeles where components of Metal Gear Solid 5 are currently under development. As part of the introduction to the freshly opened studio, MGS creator Hideo Kojima presented what the publisher dubbed as the first live, in-game demo of Ground Zeroes, the so-called prologue chapter to the next Metal Gear.
The demo began with a familiar setting, expanding on a gameplay demo first revealed in September 2012. In the demo - which Kojima noted was designed specifically for the event - Big Boss infiltrates a stronghold in the middle of a rough evening rainstorm.
Powered by the developer's new Fox Engine, the detail on display in the Metal Gear Solid 5 demo we were sown was staggering. Rain drops collide with characters, cloth and tarps realistically move along with the temperamental conditions around them, lights and shadows look outstanding. The entire demo appears to be running on early next-gen hardware; however, Hideo Kojima said that what was shown - which looked identical to the September 2012 reveal, available to watch after the break - was running on PCs that represent the power offered by the Xbox 360 and PlayStation 3.
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