Metal Gear Solid fans aren't waiting idly for the next MGS game: rather, they're devoting a lot of time to interesting theories about the different characters in Metal Gear Solid. Take Quiet, the mute (and controversial) sniper, for example.Read more...
Jon and Destin are supposed to eliminate two Marines on this particular mission. Do they complete their task? Do the targets get what they deserve? Watch to find out!
Jon and Destin continue their Metal Gear Solid 5 adventure, but this time they try to extract every soldier they can in the Side Op: Eliminate the Renegade Threat.
Jon and Destin screwed up in Metal Gear Solid 5 today and decided to use the shotgun to kill everything that moves. Watch as they shotgun their way to victory.
The new Metal Gear Solid is short. Really short. Kirk called it "a sliver of a larger, more complete game
," and even Hideo Kojima admitted last year that it'd have been ideal if Ground Zeroes was part of the real Metal Gear Solid V, which will be out at some undetermined point in the future.Read more...
Though it's not likely that we'll see a Hideo Kojima game on mobile devices in the near future, it is a possibility that the Metal Gear Solid creator has put some thought into.
In a interview broadcast via Twitch, Kojima sat down with Geoff Keighley to field questions from the public. When asked if he'd ever develop a game for the mobile platform, Kojima stated that he has no desire to create the short, replayable diversions that constitute most mobile games. Instead, he cites indie hit Papers, Please as a personal favorite and claims that he would eventually like to develop "a practical, easy to play adventure game that is quite deep."
"[I have] no idea when I'll be able to do this, but I'll ask," Kojima added via translator. "[H]opefully someday in the future I will be able to develop one of those, but unfortunately, right now, my full time is devoted to The Phantom Pain."
A later question centered on the future of Snatcher, Kojima's cult classic adventure game that, while highly regarded, has been overshadowed by Metal Gear Solid. While Kojima would like to see Snatcher return, he has no time to develop a sequel himself, but wouldn't be opposed to someone else reviving the sci fi epic. "If someone wants to adapt those games ... I would definitely support that person, I would help out that person, but I don't think there are too many people like that."
Yeah, we posted some images from this same Metal Gear cosplay shoot only recently
. But screw it, because these news ones that just landed on my desk are way better.Read more...
Last year, Dutchman Rick Boer showed us why he's the King of Metal Gear cosplay. This year, with a new game in the series due, he's back for a reminder.Read more...
Konami is preparing to launch several bonus-laden special editions of the Metal Gear Solid 5 prologue chapter Ground Zeroes in Japan, many of which have been infiltrated by a miniature Solid Snake. Order at your own risk: These tiny Snakes are armed.
Options range from a game-only retail edition (2,980 yen, or about $30) to a 13,270 yen ($132) Konami Style version, which includes a limited-edition Metallic Snake figure. In between these two extremes is Amazon Japan's Ground Zeroes Premium Package, which bundles a copy of the game, a PlayArts Snake figure, and a Metal Gear Solid: Peace Walker novelization.
Bundles are available for the PlayStation 4, PS3, and Xbox 360. Metal Gear Solid 5: Ground Zeroes will hit Japan next spring.
The fifth Metal Gear Solid is getting a "Deja Vu" mission, and it'll have the totally next-gen graphics of classic Snake, as you can see above.Read more...
It looks like exclusive Metal Gear Solid 5 content will be coming to Sony's platforms, assuming a side-long glance at a promotional poster tweeted by series creator Hideo Kojima is anything to go on.
The image in question focuses on a new Metal Gear Solid 5 promotional poster. Next to the poster stands a cardboard plaque which contains words that are barely legible due to the size of the image in Kojima's original tweet. However, if you zoom in on the text, you're able to barely make out what the thing says:
Metal Gear Solid V Ground Zeroes
Prologue to Metal Gear Solid V The Phantom Pain
Takes place in 1975 after Peacewalker and nine years before the phantom pain
Multiple missions and central story central and side-ops missions
Exclusive content for PlayStation platform
Spring 2014
Videogamer came up with roughly the same interpretation of the blurry text as we just did, though we invite you all to take a crack at it for yourselves, either by visiting Kojima's tweet, or going directly to a much larger version of the image.
It is currently unknown what this PlayStation-exclusive content might be. We contacted Metal Gear publisher Konami for more information, but were met with a boilerplate "no comment."
Sure, the PlayStation 4 is the main attraction at Sony's big New York press event today. But a surprising upstart has stolen a bit of the spotlight: The PS4 Pillow.Read more...
Konami will release Metal Gear Solid 5: Ground Zeroes as a standalone prologue to MGS5: Phantom Pain next spring, and both games are confirmed to be coming to Xbox One, PS4, PS3, and Xbox 360. Konami UK tells us the packaged versions will be sold at £30, while downloadable versions are priced £20. While it's yet to be confirmed, we'd say that would translate into prices below $60 in North America. It remains unconfirmed when Phantom Pain itself will be released.
The relationship between Ground Zeroes and Phantom Pain has been as complicated as a Metal Gear Solid plot, but today's news brings some definite clarity to proceedings. Ground Zeroes was revealed first, then Phantom Pain cropped up after being teased as a game by fake outfit Moby Dick Studio. Once Phantom Pain was revealed to be a Metal Gear entry, it was then thought it and Ground Zeroes were part of the same game. Konami then stepped in to clarify they were two different games, and that brings us to today's resolution.
In the words of series creator Hideo Kojima, then: "The advanced capabilities of the FOX Engine have allowed me to tell the new story in a new way. There will be a significant difference in what Metal Gear Solid 5: The Phantom Pain brings to the series, so we want to ease players into the new open world environment and its potential. As such, Metal Gear Solid 5: Ground Zeroes has been designed to introduce key elements, allowing them to fully benefit from all that the new game will offer."
Don't expect the engine behind the next Metal Gear Solid sequel to power any other games in the near future.
Despite earlier comments in which Kojima stated that the Fox Engine could potentially be used for a Silent Hill entry, or perhaps a first-person shooter, the designer now believes that the engine would require a massive amount of work before it might be found in games other than Metal Gear Solid V: The Phantom Pain.
"Right now it's a bit too difficult," Kojima told Gamasutra. "While, yes, the engine has been shared around internally at Konami, a lot of maintenance will be involved if we're to get the Fox Engine in a workable enough state to license it. At the moment there are no plans to license it to schools or other organizations."
Continuing, Kojima adds that he and Konami are willing to meet with potential Fox Engine licensees, but that open licensing of the engine is "off the table for now."
First, Hideo Kojima wanted the mute female sniper of Metal Gear Solid V to appear "erotic." That was either a poor choice of words, or poor translation, but he evidently wanted the art director to sex her up to encourage cosplay. Or figurine sales. Well, now Kojima is Tweeting, and says we have it all wrong.Read more...
Last night, Konami invited press to Kojima Productions Los Angeles where components of Metal Gear Solid 5 are currently under development. As part of the introduction to the freshly opened studio, MGS creator Hideo Kojima presented what the publisher dubbed as the first live, in-game demo of Ground Zeroes, the so-called prologue chapter to the next Metal Gear.
The demo began with a familiar setting, expanding on a gameplay demo first revealed in September 2012. In the demo - which Kojima noted was designed specifically for the event - Big Boss infiltrates a stronghold in the middle of a torrential downpour.
Powered by the developer's new Fox Engine, the detail on display in the Metal Gear Solid 5 demo we were shown was staggering. Rain drops collide with characters, cloth and tarps realistically move along with the temperamental conditions around them, lights and shadows look outstanding. The entire demo appears to be running on early next-gen hardware; however, Hideo Kojima said that what we were seeing - which looked identical to the September 2012 reveal, available to watch after the break - was running on PCs that represent the power offered by the Xbox 360 and PlayStation 3.
Konami opened a new, Los Angeles-based branch of Kojima Productions today, expanding the sphere of mad scientist/game developer Hideo Kojima's influence to the shores of North America. The new studio, appropriately named Kojima Productions Los Angeles, will be "instrumental" to the development of a variety of games, but mostly the Metal Gear Solid series.
"Los Angeles is ground zero for the best studios, facilities and world-class talent, we are leaning on these local resources to build an incredible team to create gaming experiences that are just as compelling as any film or television show," Kojima said.
Kojima Productions LA will also be in charge of Metal Gear Solid 5's online multiplayer. Kojima recently told Joystiq during a MGS5 preview that he wants the Japan-based branch and LA-based branch to "kind of compete, but kinda co-operate and work together to form the true form of Kojima Productions." Kojima declined to say if said "true form" will be a giant robot dinosaur.
Last night, Konami invited press to Kojima Productions Los Angeles where components of Metal Gear Solid 5 are currently under development. As part of the introduction to the freshly opened studio, MGS creator Hideo Kojima presented what the publisher dubbed as the first live, in-game demo of Ground Zeroes, the so-called prologue chapter to the next Metal Gear.
The demo began with a familiar setting, expanding on a gameplay demo first revealed in September 2012. In the demo - which Kojima noted was designed specifically for the event - Big Boss infiltrates a stronghold in the middle of a rough evening rainstorm.
Powered by the developer's new Fox Engine, the detail on display in the Metal Gear Solid 5 demo we were sown was staggering. Rain drops collide with characters, cloth and tarps realistically move along with the temperamental conditions around them, lights and shadows look outstanding. The entire demo appears to be running on early next-gen hardware; however, Hideo Kojima said that what was shown - which looked identical to the September 2012 reveal, available to watch after the break - was running on PCs that represent the power offered by the Xbox 360 and PlayStation 3.
Hideo Kojima isn't letting the designs of Metal Gear Solid characters happen willy-nilly, you know. There is purpose behind the character designs...and that purpose is to be, um, erotic? Erotic is good for cosplay and sells figurines, apparently.Read more...
Last year, Konami showed off images created using its upcoming game engine, the Fox Engine. Over on the CryDev forums, modder Gametime decided to recreate that demo with current gen tech. The result isn't next gen, but damn, it sure is amazing. Read more...