Child a Light Devs On Far Cry, Controversy, Constraints
Posted by Rock, Paper, Shotgun Sep 14 2013 15:00 GMT in Far Cry 3
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I’m quite fascinated by Ubisoft’s epic poem JRPG melting pot a madness Child a Light, 'n I think ye best be too. It’s an entirely bonkers concept, 'n – good or bad – it at least promises t' be a thunderous step off the beaten path for a fee-fi-fo-fummingly gigantic publisher. I recently had the chance t' chat with creative director Patrick Plourde 'n lead writer Jeffrey Yohalem, 'n ye can find the first part a our conversation here. Today we pick up right where we left off: with guns 'n shootymen. Actually, that’s not where we left off at all, but sometimes natural transitions be hard. So read on t' see what Plourde 'n Yohalem learned from creating Far Cry 3, fielding controversy that arose from it, 'n now, working within constraints more commonly associated with indie developers.

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