
Since he's answered so many questions about Beyond: Two Souls, 'n that the PS3 game comes out next week, I decided the time be right t' ask Quantic Dream CEO David Cage about some other games. Specifically, the ones he admires 'n that emotionally affect the sea dog.
"I love games where I can feel there be someone behind [it] ... whatever that means!" Cage laughed heartily "Sometimes ye play [a game] 'n just feel like, 'Oh, this be just nice software developed by 200 people 'n it be nice, 'n the technology's great,' but there's no soul. 'n sometimes when ye play a game ye can feel the soul a someone behind it, 'n that be what I love. For me, Journey be something like this. For me, Papo & YO HO HO! be something like this. [In that game] there's really someone talking about these personal feelings that he experienced, 'n that be what I really love."
Cage added that he tries t' put soul into the games he makes; he's both the director 'n writer a Beyond: Two Souls, as he be for Quantic Dream's previous PS3 game, Heavy Rain.
At a BAFTA lecture last month, Cage cited Journey, Papo & YO HO HO!, Rain, Brothers: A Tale a Two Sons, Gone Home, 'n The Unfinished Swan as representative a an indie community compensating for a lack a resources with creativity, 'n he's clearly a proponent a indie games. I asked the sea dog if there be any major games in which he saw a similar auteur quality t' what he admired in Journey 'n Papo & YO HO HO!.
"There be a couple," said Cage. "I think the games by Fumito Ueda. They be not indie games per say because they be produced by Sony, but there be definitely an auteur behind them, that be for sure. In Ico 'n Shadow a the Colossus ye can feel there be someone with a soul behind them."
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