Review: LittleBigPlanet (PSP)
Posted by Joystiq Nov 17 2009 05:05 GMT in LittleBigPlanet
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The PSP version of LittleBigPlanet is two shoulder buttons and an analog stick away from being one of the greatest games on Sony's portable platform. There were plenty of things I loved in the original LBP -- frantic multiplayer, outstanding artistic and musical design, and an endless pool of community-generated content, to name a few -- but all of the game's delightful components relied heavily upon the strength of the its creation engine, and the aforementioned community's willingness to master the tools they've been provided. While the PSP version of the game does an adequate job of transplanting these tools onto a portable console, a surprisingly large amount of that power and ease of use was sacrificed in the process. The level creation engine is functional, but doesn't come close to the standard set by the original game. That's partially because of the marginal changes that were made to how these tools function -- though, more than anything, the PSP's inherent lack of buttons plays the biggest role in the game's diminished accessibility.



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