Sweet, darling Clementine. She wasn't the main protagonist in season one of Telltale's The Walking Dead, but she stole the show for many players - including us. Season one wasn't about staying alive to fight another day or to wrack up the most zombie murders; it was about keeping Clementine safe and helping her grow into a strong person, even if that meant seeing disappointment in her cel-shaded eyes.
In All That Remains, the first episode of season two, protecting Clementine is still important, but there's a twist: She's the main, playable protagonist. Her life is at the mercy of your fingertips. All That Remains director Dennis Lenart tells Joystiq that this is a unique, emotionally charged position for players.
"We're all coming in still being really protective of her, and now that the controller is in your hands, there's a weird thing where half of you is playing as her, and then half of you is also still kind of protective of her. It's a really interesting thing. It's so hard usually to get people to really care about the characters they're controlling, as far as getting them injured or killed, because you can just go to the restart screen. So far it's been really cool - people feel that she's in genuine danger and feel very protective over her. It's still kind of a similar thing [to season one], except now the controller is directly in your hands, protecting her," he says.
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