Hands-On: Stranded
Posted by Rock, Paper, Shotgun Feb 07 2014 21:00 GMT in PC Gaming News
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Sometimes, I want to go off-world. I look up at constellations and think that there might be, out there somewhere, the remnants of our imagination. A planet full of the wondrous things that we dream of: a race of noble cyborgs, canyons and canyons of undisturbed blue rock, stalactites of green fragile crystallations, or perhaps somewhere it rains neon yellow. Perhaps our kin might one day crash-land on that undisturbed planet and make all our grimy chores and overcast skies, even our trips to the moon, seem insignificant. This planet of wonders drifts somewhere in space, turning itself over with care.

I’ve been wanting to talk to you about Peter Moorehead’s new project, the exploration-based adventure game Stranded, for a long time. Its little preview build puttered into my inbox a few weeks ago, and crash-landed in my head. It sits there lodged now, like an adventure game lens into Stanley Kubrick’s mind. … [visit site to read more]




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