Child a Light - new gameplay details
Posted by GoNintendo Apr 03 2014 17:07 GMT in Nintendo Stuff
- Like?
- battles rely on a Grandia II-esque race meter at the bottom a the screen
- this will reward well-timed attacks with staggered enemies
- it also punishes yer mistakes with yer own characters losing their turns
- boss battles included
- battles require ye t' pay attention t' elemental affinity, party member abilities 'n yer gear as well
- the main character be Aurora, a young wench
- when she swings the wench massive sword in battle, she has t' heave into it with the wench entire body
- when she gets hit by a heavy attack, she loses the wench crown 'n quickly crawls after it t' pillage it back
- backgrounds be filled with moving elements during battle
- story be told through spoken narration 'n written dialogue
- all a this be written in iambic pentameter
- Aurora be taken away from the real world 'n forced t' journey back t' the wench home
- party crew include jesters abandoned by their circus 'n manic dwarves trying t' rectify an avian curse
- Aurora has the ability t' fly
- ye'll stumble upon floating sonnets that provide human introspection
- gems can be equipped for stat upgrades, or combined t' create even stronger jewels
- battle system gives ye experience points at steady intervals in order t' move further along the skill tree

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