Debated power of Nintendo consoles/Wii mode. What do you think they should change?
Posted by TeleportPass Mar 15 2015 23:55 GMT in TeleportPass
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For the first time since the GameCube, Nintendo produced the Wii U, which performs somewhat comparable to its contemporaries, as opposed to the Wii, which didn't have HD while the 360/PS3 have it. So I got my Wii U back in April 2014, and it's been great to have around. One thing that people complained about when the system came out was Wii mode. They complained that by emulating the Wii completely in Wii Mode, the console couldn't improve its play of Wii Games (upscaling the graphics, for example). And rightly so, because emulation is supposed to allow performance like unto the target system (in this case, the Wii.) So this afternoon, I was playing Xenoblade Chronicles, which I keep checking out from the library because I'm in no financial shape to get a copy just yet. Great game. And sometimes, the game lags if too many enemies are on the screen, and too much goes on at once. So it's evident that that game pushes the Wii's hardware to the max, despite having a low resolution for a Wii game. Matter of fact, I think that the whole of Xenoblade could have been achieved on the Gamecube's hardware. So back to my situation, I got wiped out a couple of times, and I decided that I had to stop for the day. I saved, tried to return to the Wii Menu, but after I confirmed, the screen stayed black. For minutes. My Wii remote plus wouldn't respond, and holding the POWER button did nothing to help, so I had to force the Wii U off by unplugging it.

 

 If you use your Wii U to play all of your Wii games, you probably agree with me when I say that Nintendo needs to get this whole Wii-compatibility thing sorted out. The whole console could use some work, but for the sake of this post, I'm focusing on the Wii Mode aspect. Here's what I would change:

1. Gamecube controllers. Anyone who's serious about Smash Bros. Brawl would use a Gamecube controller. Let's make the Gamecube controller adapter work in Wii mode!

2. Wii U Gamepad/Wii U Pro controllers. I've heard the idea of having the Gamepad simulate a Classic Controller. This is a great idea, and it would especially be a boon to people like me who like to use the Gamepad to play games and keep the TV off while people are sleeping at home. In addition, the Wii U Pro Controllers could be used to simulate a Classic Controller as well. Going back to the Smash Bros. Brawl scenario this would be a good feature for those who don't like the Classic controller.

3. Wii Shop Channel: make it run in the background! When I download software, do I want to watch Mario collect coins for 8 minutes while my Club Nintendo gift downloads? NO!

What would you change? Have you had any issues with lag or with specific Wii games played on Wii U? Comment below.

Searched "Wii lag" in Google images...I LOVE this ^ lol


Replies:

okay so the game isnt lagging because the wii u can't run it, that'd be *crag*ing ridiculous. the way "wii mode" works is it locks the console down to emulate the wii itself, and doesnt allowed it to use higher grade hardware than what would have been available to the original wii, probably to avoid errors in certain games and soft-modding loopholes. Also I can contest to the fact that the system crashing isn't wii mode itself but xenoblade. that happened a lot on my original wii when playing xenoblade, that game is hard as shit on the system's OS (I'm pretty sure it has to reboot the OS in the background into a low consumption mode). Honestly having wii games run in an emulator is a debatable choice itself. On the one hand i'd rather not hamper the Wii U's honestly decent OS just to make it reverse compatible with Wii functionality, but on the other hand I have to wonder why nintendo took the easy route in shoving it all into an emulator rather than putting in a bit more work just to differentiate the old wii and the new wii U data. I certainly wouldn't have minded if they had combined the old and new shops. Really I like the Wii U a lot as it is and since I soft-modded and kept my old wii I never have a reason to use Wii mode anyways.
Reply by Super-Claus Mar 16 2015 00:12 GMT
the Wii U has a second GPU for backwards compatibility (similar to how the 3DS has a second CPU for DS games), so while much of the hardware is shared, the important parts are not so it's like two consoles in one shell and not just emulation.
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