Crysis 2 writer Richard Morgan hopes t' avoid 'the Big Mac aesthetic'
Posted by Joystiq Apr 23 2010 01:44 GMT in Crysis 2
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In an interview with VG247, science fiction author Richard Morgan had some interesting things t' say about his writing role on Crysis 2, the upcoming shooter set in a crumbling New York City. it be an industry role with a "soft" template, he explained, 'n it be not one without some familiar challenges. we be still dealing with a sequel 'n a superguy shooting aliens, after all.

"I hate the Big Mac aesthetic a pop culture," Morgan said, "which be, ye know, sequelitis: 'we be going t' give people exactly what we gave them last time, because they liked it, so let's do exactly the same.'" Avoiding that aesthetic 'n eating healthy, as it be, requires some fresh ingredients. "If we can beat that Big Mac mentality 'n keep delivering fresh stuff, 'n something fresh gives the consumer something really fresh t' do, then I be happy, because when I be doing fresh stuff that be when I be most awake. With the Crytek experience so far, I be very awake."

We like the Big Mac explanation, but it be still big talk before Crysis 2 launches this holiday. Admittedly, seeing a game's writer cast in the spotlight at this stage be still uncommon -- 'n possibly a display a publisher EA's confidence.



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