High Moon Studios' Matt Tieger, director of Transformers: War for Cybertron, says his game is influenced by the movies -- but not just those directed by Michael Bay and starring CGI robots. Instead, Tieger pointed to Sam Raimi and a certain webslinger as big influences for his upcoming release, as he spoke to a group of press during a recent preview of the game at the studio's offices in Carlsbad, Calif.
Tieger says that even though his team is creating a licensed Transformers game, he wants it to be like the first Spiderman film in that it appeals to three audiences: folks who just want a good action ride; brand fans, who want to be reminded of what they liked about the universe as kids; and hardcore fans, who will get every single reference and inside joke -- he wants to "smash you in the face with nostalgia."
Following his presentation and a hands-on preview of the game, I chatted with Tieger about War for Cybertron and what game he would "love, love, love" to make next:
Joystiq: So what was the pitch behind this game? What was the impetus behind a game like this?
Matt Tieger: Well, we knew that Activision came to us and said, "We think you guys are a good fit for a Transformers game." Based on our sensibilities for some things that we had done before, we had done some prototypes, and they thought we were a good match. And we had lots of Unreal Engine experience. And they wanted to make a non-movie based Transformers game. So they asked, "What do you want to do," basically, within the confines of that. And we came up with a plan, and redesigned a bunch of characters and then started talking to Hasbro.
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