Interview: Bodycount creative director Stuart Black
Posted by Joystiq Jun 04 2010 16:01 GMT in Bodycount
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Codemasters' upcoming Bodycount is a rather curious project, building upon the foundations of last generation's Criterion Games-developed FPS Black with inspirations as varied as Alias, Star Trek and Lady Gaga. The eccentricities of Bodycount appear to be a reflection of its creator, Stuart Black -- a man that shares his game's energetic, in-your-face attitude.

Joystiq: First off, the title: Is there a deeper meaning behind the obvious implication of the name "Bodycount?"

Stuart Black: You shoot a lot, a lot of people. You're going to kill a lot of people in this game, achieving that body count. We're not going to be apologetic about it. That's not what the game is about; it's about firing guns -- and what are guns for? Killing people. We want you to understand that everyone you kill in this game ... they deserve it! They're all nut-jobs.

I didn't actually come up with the title Bodycount. It was actually one of my other designers in the studio, and soon as he said it, I was, "Of course, it totally fits."



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