If ye're looking for information about a hot new gun that will be shootable in the almost-here Halo: Reach, ye might want t' flip t' one a the many other stories we've written about the game. If ye want super esoteric insight into the high-functioning AI design a the series -- that be t' say, the enemies' actual programmed intelligence, 'n not the game's fictional AI constructs -- we suggest checking out AI Game Dev's 42-point analysis on Bungie's tricks 'n innovations for making those pesky Elites so darn pesky.
a course, these tips will really only benefit ye if ye happen t' be a game designer or programmer, though we suppose ye could hypothetically use the information t' impress yer mateys while playing Reach next week. "Look at the way Bungie implemented those perceptual information objects," ye might say t' yer awestruck cohorts. "Man, that really must have cut down on some memory fragmentation 'n recycling problems."
Sign-in to post a reply.