Captain America: Super Soldier preview: Hydra Asylum
Posted by Joystiq Oct 08 2010 22:20 GMT in Captain America: Super Soldier
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Iron Man and Iron Man 2 haven't inspired much confidence in Sega's ability to make good Marvel games; however, its approach to Captain America: Super Soldier might just have a fighting chance. Why? It takes heavy inspiration from the comic game to beat: Batman Arkham Asylum. While the early, pre-Alpha preview we saw at New York Comic Con felt derivative, there are far worse games to aspire to.

The comparisons between Super Soldier and Rocksteady's brawler will be immediately evident during combat. Like Batman, Captain America isn't a particularly fast fighter. Instead of relying on fast multi-hit combos, you'll perform heavy punches, and use enemies to your advantage. The Captain is quite adept at countering enemies, disarming them, and jumping over them. By timing your dodges correctly, you'll be able to string together various acrobatic moves around enemies, attacking them in context-sensitive ways. You can even throw the Shield, much like Batman would his Batarang. It looks almost entirely like the "FreeFlow" system implemented in Arkham Asylum.

Combat isn't the only more-than-familiar facet of the game. Captain America has access to his very own version of "Detective Mode." Tactical Vision will paint the scene in a blue filter and will highlight important interactive objects throughout the environment. The psuedo cel-shaded look coupled with the color palette make no effort to hide its inspiration -- although developer Next Level Games assures us the current visual implementation is simply placeholder.



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