Section 8: Prejudice preview: Turn on, drop in, tune out
Posted by Joystiq Oct 26 2010 18:30 GMT in Section 8: Prejudice
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Though many are now realizing its beauty in multiplayer shooters, the jetpack is a woefully underused tool in the FPS developer's work box. My love affair with the jetpack began many years ago on the PC with Dynamix's Starsiege: Tribes -- unfortunately, that love affair has taken a near 15-year, involuntary hiatus.

Halo: Reach went a long way in sating my desire for airborne multiplayer combat, but it looks like Section 8: Prejudice will go even further toward addressing that desire. Jetpacks abound -- like they did in the original Section 8 -- as do a glut of other variables to turn the objective-focused multiplayer into a rock, paper, scissors playground. But while I was excited by a lot of the gameplay ideas I saw in Prejudice, I was just as concerned about the dated visuals and subdued personality.



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