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Posted by Valve Mar 27 2013 22:28 GMT
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a bug that caused invisible players in the world
  • Fixed Engineer bots in Mann Vs. Machine building disposable sentries that upgrade into tiny, red, level 3 sentries
  • Added the Ready Steady Pan tournament medal for Season 2
  • Fixed the Festive Axtinguisher, The Disciplinary Action, The Wanga Prick, and The Wrap Assassin sometimes floating in the world after death
  • Removed the promotion restrictions from Croft's Crest, The Fortune Hunter, and The Tomb Wrapper
  • Updated Mvm_Bigrock to fix a hole in the terrain
  • Community requests:
    • Added new inputs for the tf_logic_koth entity: SetRedTimer, SetBlueTimer, AddRedTimer, AddBlueTimer
    • Added a "team" field to the teamplay_flag_event game event to identify which flag the event is for

Posted by Joystiq Mar 20 2013 09:55 GMT
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In anticipation of VR mode in Team Fortress 2, Valve has put together some resources on how to activate VR mode.

Before you boot up Team Fortress 2, hook up your Oculus Rift, add "-vr" to your command line options in Steam and you should be good to go. You can save shortcuts to your desktop with or without the modified command line for quick-launching in VR or vanilla modes.

You can find all of the above and more on Valve's Oculus Rift user guide. The Oculus Rift will have its first dev kits shipped this month; Kickstarter backers should expect theirs around mid-April. Pre-orders are currently open on the Oculus site, though these folks are last in line to receive their goggles sometime near the end of April.

Posted by Valve Mar 19 2013 18:57 GMT
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Ever since we saw The Terminator, we've been keeping an eye out for the singularity that will trigger the robot apocalypse. So when Oculus VR contacted us about incorporating its terrifying future technology into TF2, we immediately called the police.
Luckily the Bellevue, WA police commissioner also saw The Terminator, and was able to patiently explain to us that this is nothing like that. So good news! We're adding Virtual Reality mode to TF2, custom-designed to work with Oculus's soon-to-ship Rift dev kits. All you'll have to do to get in on the non-terrifying, Terminator-free future of Team Fortress is pre-order a Rift kit. Once you've got it, add "-vr" to your command line options in Steam to access VR mode. Be sure to post in the forum and tell us what you think about it!
Still scared? Us too. (We accidentally watched The Terminator again in between paragraphs.) Visit the VR How-To Page on the official TF2 Wiki, which is packed with information about this new mode, and depressingly little information about how to stop the naked men that are on their way from the future to kill you.

Posted by Valve Mar 19 2013 19:10 GMT
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Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Disabled Java for the in-game web browser
Team Fortress 2
  • Added support for running VR mode on the Oculus Rift
  • Fixed a server crash related to game stats
  • Fixed custom paint not showing in the tool tip when you mouse-over an item in your backpack
  • Fixed the Spy not holding sappers correctly in third person
  • Fixed a bug where sentries would not rotate to face their target under some circumstances
  • Fixed a scoreboard bug where domination count was reduced by 2 when a dominated player left the server
  • Fixed the Fists of Steel not reducing damage from ranged weapons that use energy rings
  • Fixed the death notice icon for the Eureka Effect
  • Fixed the Neon Annihilator sometimes floating in the world after death
  • Fixes for strange parts:
    • The Big Earner can no longer accept Long-Distance Kills strange parts
    • The Festive Grenade Launcher can now accept Critical Kills strange parts
    • The Neon Annihilator can now accept Sappers Destroyed strange parts
  • Removed some description text from the Manmelter that incorrectly stated its projectiles could not be deflected
  • Updated the Blind Justice so it can be equipped with other misc-slot items on the Demoman's face
  • Updated the backpack image for the Upgrade to Premium Gift item
  • Updated Mann Vs. Machine
    • Fixed the boss health bar sometimes disappearing
    • Fixed the uber Medics in Wave 4 of the Broken Parts mission charging at the incorrect rate
  • Updated the localization files

Video
Posted by Rock, Paper, Shotgun Mar 19 2013 12:00 GMT
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In case you’re in need of a reminder, the Oculus Rift virtual reality headset is really, really cool. But that won’t be here until the fuuuuuuture, right? You will play it atop your hoverboard, which you will rebelliously ride inside your hoverhouse, which will drift above the hoverground, which will perpetually bob above a void of infinite nothingness. Which will also be hovering. Or so you think. In non-virtual reality, however, the VR wonder device is right around the corner, with backer dev kits shipping this very month. And now, Oculus and Valve have teamed up to announce the first officially supported game for the eyeball-teleporting tomorrow glasses: the ever-experimental Team Fortress 2. Naturally, there will also be a hat involved. I hope it hovers.

(more…)


Posted by Kotaku Mar 19 2013 02:40 GMT
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#valve Valve has announced that they are adding an "experimental virtual reality mode" to their multiplayer first-person shooter Team Fortress 2. It will be playable by anyone with an Oculus Rift developer kit. The mode will be released in the coming days. More »

Posted by Joystiq Mar 18 2013 19:45 GMT
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Valve revealed that Team Fortress 2 will be the official first game to support Oculus Rift's VR headset, something Valve programmer Joe Ludwig told Engadget was an "obvious choice" for Valve - not only because of the size of the community, but because of how rapidly Valve is updating the game, meaning the community is used to being sort of a test group for new concepts.

"Team Fortress was sort of the obvious choice for this," Ludwig said. "The Team Fortress community is large and healthy. There are millions of people playing TF every week, but they're also used to us shipping a lot of updates." Team Fortress 2 receives updates nearly on a weekly basis, but it's not uncommon for players to see multiple updates to the free-to-play shooter in one week.

Ludwig said Valve is currently experimenting with VR in its other games, but is hardly committing to anything beyond testing at this point. "We've played a bit in Left 4 Dead; we've played a bit in Half-Life 2. We haven't taken any of those other games to the point where they're anywhere close to being ready to be shipped; we've just sort of experimented with head tracking a little bit."

Valve chose to partner with Oculus as opposed to creating its own display simply because it made more sense to go that way - the two companies each had something the other wanted. "We've done a bunch of experiments with various bits of hardware, but we don't have a display that we can ship. Oculus is actually out there doing this, and so we're partnering with them because they have the hardware and we have the software and we can help each other out. And we can both learn a lot in the process."

"We don't know how strongly people will react to VR," Ludwig concluded. "We don't know how popular it will be, what people wanna see. It might be that we need to learn a lot more from TF before we move on to other titles. We just don't know what's gonna happen."

Video
Posted by Joystiq Mar 18 2013 18:43 GMT
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Our pals at Engadget toured the Valve offices last week to check out virtual reality support in Team Fortress 2, something Valve programmer Joe Ludwig has been working on for quite a while now. Ludwig reveals that Team Fortress 2 will be Oculus Rift's first official game and that Valve will push a VR mode update to players "sometime within the next couple of weeks."

"This is a mode that everybody who has a Rift dev kit and access to Team Fortress 2 will be able to play, just on public and in the same servers that everybody else is playing in," Ludwig told Engadget. Initially, VR mode will be available to only Windows PC players - Mac OS X and Linux platforms are a possibility down the line, after Valve gets access to SDKs for those platforms. "We don't have a Mac or Linux SDK from Oculus quite yet, but once we get those, we'll get it ported over to those other platforms."

Ludwig will provide a talk on Valve's hurdles porting the free-to-play shooter over to virtual reality at GDC in San Francisco in two weeks. The Oculus Rift is an upcoming VR headset that was successfully funded through Kickstarter and ships to backers in April. Oculus Rift's 40 "pilot" dev kit prototypes will begin shipping this month and pre-orders are currently open through Oculus Rift's website.

Posted by Valve Mar 12 2013 23:36 GMT
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Unlocked the "What's in the Portal 2 Soundtrack Box?"
  • Added new promo Items
  • Removed Salvage Crate #40, Crate #49 and Crate #54 from the drop list
  • Added Salvage Crate #50, Crate #56, and Crate #57 to the drop list
  • Updated the localization files

Posted by Valve Mar 12 2013 23:36 GMT
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Unlocked the "What's in the Portal 2 Soundtrack Box?"
  • Added new promo Items
  • Removed Salvage Crate #40, Crate #49 and Crate #54 from the drop list
  • Added Salvage Crate #50, Crate #56, and Crate #57 to the drop list
  • Updated the localization files

Posted by Valve Mar 09 2013 00:18 GMT
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North American teams take on European teams in this weekend's showmatch hosted by TeamFortressTV. Europe's SNSD will be taking on North American Ginyu Force. Be sure to catch all the action Saturday March 9 at 22:00CET!


Posted by Valve Mar 07 2013 20:30 GMT
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Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Added a new ConVar sb_filter_incompatible_versions. This will default to true and hide servers on the Internet tab that are running incompatible versions.

Posted by Valve Mar 05 2013 21:03 GMT
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TF2Maps.net has opened up the voting for their 9th major map contest featuring Mann vs Machine maps from the community. Visit the voting site for all the details and vote for your favourite!


Posted by Valve Mar 04 2013 23:25 GMT
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Added new promo items
  • Added crafting recipes for the Sticky Jumper and the Rocket Jumper
  • Fixed r_depthoverlay ConVar not using the correct material
  • Improved performance and stability for the Linux version

Posted by Valve Mar 04 2013 23:25 GMT
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added new promo items
  • Added crafting recipes for the Sticky Jumper and the Rocket Jumper
  • Fixed r_depthoverlay ConVar not using the correct material
  • Improved performance and stability for the Linux version

Posted by Valve Mar 01 2013 21:38 GMT
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Polycount has launched their Escape: A Polycount Challenge. Unlike previous contests where the rules were very much defined this contest is all open!

  • Open to as many video game artist types as possible.
  • Open to as many art style & direction as possible.
  • Open to as many interpretations as possible.
Intrigued? Head on over to their contest page for all the details.


Posted by Valve Mar 01 2013 21:34 GMT
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More Highlander, more fun! ETF2L's Highlander Season 4 has opened signups for their tournament and will remain open until March 8. All participating teams that finish their season will receive some in game items as prizes in addition to the €1,000 up for grabs between the top three teams. Have at it!


Posted by Valve Mar 01 2013 06:53 GMT
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed a client crash when attempting to fire the flamethrower while coming out of a taunt
  • Fixed The Phlogistinator’s Mmmmph particle effect getting stuck on after performing a taunt

Posted by Valve Mar 01 2013 06:53 GMT
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash when attempting to fire the flamethrower while coming out of a taunt
  • Fixed The Phlogistinator's Mmmmph particle effect getting stuck on after performing a taunt

Posted by Valve Feb 28 2013 22:47 GMT
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Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Improved performance for the Linux version
Team Fortress 2
  • Fixed a problem that was preventing some older demos from being played
  • Fixed a client/server crash when a flamethrower gets destroyed while firing
  • Fixed missing buttons on the item import tool
  • Removed the promo restrictions from the Shred Alert, the Brutal Bouffant, and the Buck Turner All-Stars
  • Updated the Vaccinator with its own uber-off sound and a sound when toggling resist types
  • Updated some of the animations for the Shred Alert taunt
  • Updated a couple HUD panels to support team scores with more than two digits

Posted by Valve Feb 26 2013 01:10 GMT
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Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Fixed a missing material when changing the value of mat_color_projection
Team Fortress 2
  • Fixed an item description bug that would not display the not-tradable text for some untradeable items

Posted by Joystiq Feb 22 2013 21:15 GMT
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Pre-order BioShock Infinite on Steam, and you might get free copies of BioShock and XCOM: Enemy Unknown. In a Ninostarter-type drive, rewards are unlocked as the number of pre-orders goes up.

The first tier is a free copy of BioShock for everyone; next is a set of BioShock Infinite-themed hats, because it is a game on Steam. Finally, if pre-orders reach a high enough number, free copies of XCOM will be rewarded to everyone.

Amazon offers $30 in "2K Games Credit" with pre-orders of the PC download. You could always fold up some dollar bills into a hat.

Posted by Valve Feb 22 2013 18:34 GMT
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Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Fixed a client crash related to rendering models
  • Fixed a client crash related to audio in the web browser
  • Fixed servers crashing with the error message "Overflow error writing string table baseline"
  • Fixed a missing material when setting mat_viewportscale to anything other than 1
  • Fixed windowed mode under certain window managers for the Linux version
  • Improved performance for the Linux version
Team Fortress 2
  • Added new promo items
  • Fixed buildings not always being downgraded at the same rate by the Red-Tape Recorder
  • Fixed not hearing the sound for the Shred Alert taunt while playing Mann Vs. Machine
  • Fixed players spamming the Shred Alert taunt in spawn rooms by changing their loadout presets
  • Fixed giant robots sometimes getting stuck in Mann Vs. Machine
  • Fixed a problem where traders that send in-game trade requests would receive the error message "The other player is currently busy trading with someone else" when the problem was actually related to Steam Guard settings

Posted by Valve Feb 18 2013 23:54 GMT
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Added new promo items
    • The Brütal Bouffant
    • The Shred Alert
  • Fixed UGC Season 8 medals not using the correct colors
  • Updated the material for the Buck Turner All-Stars

Posted by Valve Feb 18 2013 23:54 GMT
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added new promo items
    • The Brütal Bouffant
    • The Shred Alert
  • Fixed UGC Season 8 medals not using the correct colors
  • Updated the material for the Buck Turner All-Stars

Posted by Valve Feb 15 2013 22:37 GMT
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Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Fixed a material system client crash for the Linux version
Team Fortress 2
  • Added a new promo item
  • Fixed not seeing Medigun particle beams while healing players in DirectX 8
  • Fixed the Blue team Stickybomb Launcher using the Scottish Resistance material when dropped into the world
  • Fixed the Black Rose and the Botkiller Wrench using the Red team arms skin while on the Blue team
  • Updated the Faerie Solitaire Pin so it can be crafted, traded and gift-wrapped

Posted by Valve Feb 14 2013 22:18 GMT
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Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Fixed a client crash related to the audio system
  • Updated controller support for the Linux version
Team Fortress 2
  • Added new Linux promo item
  • Added new ETF2L, ESH, and UGC tournament medals
  • Added new multicolored-lights style to the Festive Stickybomb Launcher
  • Fixed Botkiller Medigun, Botkiller Flamethrower, Stickybomb Launcher, and Half-Zatoichi using the wrong Red team arms skin while on the Blue team
  • Fixed a client crash related to the HUD control point maps
  • Fixed "Low-Health Kills" strange part also counting kills after the player had died
  • Fixed "Buildings Sapped" strange counter sometimes incrementing when buildings were destroyed without a sapper attached
  • Fixed a teamkill exploit that used the Crusader's Crossbow
  • Fixed not being able to view different styles while previewing items in the Mann Co. Store
  • Fixed the paintability of the Mann Co. Cap and the Mann Co. Online Cap
  • Increased the particle limit
  • Updated The Map Maker's Medallion to be paintable
  • Updated the Engineer's Cap so the Red team version displays the correct color when paint is applied
  • Updated Mvm_Bigrock to fix a server crash when all players are dead
  • Updated several backpack images to fix issues caused by mat_picmip
  • Updated the localization files

Posted by Valve Feb 01 2013 22:04 GMT
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Added an option to the Advanced Options dialog to support viewing Steam Community Market-listable items, including current sell prices, from inside the game
  • Fixed Red Pyro and Red Demoman action figures not granting Genuine-quality versions of the in-game items. Players who have already redeemed codes will have the correct items granted to them the next time they launch the game.
  • Fixed Gullywash being in the wrong matchmaking category
  • Fixed exploit where players could be pushed into enemy spawn rooms by the payload cart
  • Fixed a client crash related to the scoreboard
  • Fixed the Heavy using incorrect melee animations
  • Fixed Brock's Locks not being paintable
  • Fixed team paint previews not showing the colors in the backpack/store icons
  • Fixed uploading replays to YouTube™ on Linux
  • Fixed a bug with item sets incorrectly applying their bonus when using Mann Vs. Machine upgrades of the same type
  • Fixed a ConVar exploit that allowed malformed values to circumvent range checks
  • Fixed MOTD sometimes not displaying HTML contents
  • Updated the Barnstormer to fix LOD clipping issues
  • Updated the localization files

Posted by Valve Feb 01 2013 22:04 GMT
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added an option to the Advanced Options dialog to support viewing Steam Community Market-listable items, including current sell prices, from inside the game
  • Fixed Red Pyro and Red Demoman action figures not granting Genuine-quality versions of the in-game items. Players who have already redeemed codes will have the correct items granted to them the next time they launch the game.
  • Fixed Gullywash being in the wrong matchmaking category
  • Fixed exploit where players could be pushed into enemy spawn rooms by the payload cart
  • Fixed a client crash related to the scoreboard
  • Fixed the Heavy using incorrect melee animations
  • Fixed Brock's Locks not being paintable
  • Fixed team paint previews not showing the colors in the backpack/store icons
  • Fixed uploading replays to YouTube™ on Linux
  • Fixed a bug with item sets incorrectly applying their bonus when using Mann Vs. Machine upgrades of the same type
  • Fixed a ConVar exploit that allowed malformed values to circumvent range checks
  • Fixed MOTD sometimes not displaying HTML contents
  • Updated the Barnstormer to fix LOD clipping issues
  • Updated the localization files

YouTube
Posted by Kotaku Feb 01 2013 01:07 GMT
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#watchthis Fans of Secret of Monkey Island, the 1990 point-n-click adventure game, will undoubtedly remember the infamous "three trials" scene, in which protagonist Guybrush Threepwood proclaims to Mêlée Island's pirate leaders that he, too, would like to be a pirate. More »