#blackpeople
I've never played as a black video game character who's made me feel like he was cool. Worse yet, I've never played a black video game character who made me feel like I was cool. Instead, I've groaned and rolled my eyes at a parade of experiences that continue to tell me video games just don't get black people. More »
'Tis the season for giving and who better to give to than you? It may be selfish, but at times like this, when lots of stuff is on sale, it's okay. You'd kinda be crazy not to be a little selfish.
It's quite the eclectic mix of content on offer, including PS1 Imports and Classics like Breath of Fire 4 and Dino Crisis 2, DLC for Street Fighter III: Third Strike Online Edition, and even full game downloads like Resident Evil 5: Gold Edition and Monster Hunter Freedom Unite. It's all on sale now through January 10.
#cosplay
For the past 15 years, Sweden's Yami has been cosplaying. While others might favor cool or cute characters, Yami specializes in zombies, gore, and the stuff of nightmares. More »
You could rely on your friends, game critics or helpful GameStop sales associates to tell you which games are scary, but that's so two-thousand-and-late. We're sticking with science, thanks to this helpful feature from Gamasutra, which used player feedback and biometric data to rate not only the most frightening games, but their most horrifying moments.
A victor was picked, but some of the study's other conclusions were more interesting. For instance: The threat of combat was typically scarier than combat itself. Also, gore, while provocative, wasn't, particularly frightening. The game that understood those concepts the best? Well, that would be Dead Space 2, which took the brass ring over Condemned, Alan Wake and Resident Evil 5.
Presumably, Sherlock Holmes: Nemesis was not in the running.
#wearthis
As far as short nicknames go, hers must be on of the shortest. Going by the frisky sounding "H", this cosplayer focuses her attention primarily on one thing: games made in Osaka. More »
Starting today and running until Thursday, April 28 at 11:30am EST, Resident Evil 5 is half-off on the Games For Windows marketplace -- down to $15 from its usual $30 asking price. Sounds like a perfect opportunity to give a lonely Majini a home. Sure, they may be parasitic shells of their former selves, but that doesn't mean they don't have feelings, guys.
It should be noted that this is the base edition of Resident Evil 5, sans both DLC packs: Lost in Nightmares and Desperate Escape. It also doesn't include the Versus mode.
#hollywood
Killzone 3 cinematics director Jim Sonzero was feeling the heat. Long, brutal days turned into nights — nothing new to those in the game industry. Sonzero wanted actor Ray Winstone to get in Malcolm McDowell's face. That's when they started to pretend like they were kissing. More »
#hollywood
The Resident Evil movies are the cinematic equivalent of zombies. Just when you think they're dead, when you won't be subjected to them anymore, they get up and shuffle to your local cineplex. More »
#video
Late last week, Sony revealed its new portable, currently codenamed NGP, to the world. Perhaps you read my liveblog? Now you can watch the real thing, complete with English voice-overs. More »
#toys
Chinese toy company Hot Toys is working on another Resident Evil 5 toy. This one's another Jill Valentine, only this time, she's looking ready for a midnight swim. More »
#culturesmash
In Japan, there is an array of hotel options. There are traditional inns, business hotels and places like Hotel Akaikutsu (above) where people go to screw each other's brains out. And when they finish, they can play video games. More »
#children
A father in the Canadian province of British Columbia contacted the police on Monday after receiving sexually explicit messages from a man his 12-year-old daughter had met playing while Resident Evil 5. More »
Capcom has released its annual report for its fiscal year ended March 31, 2010, and there's a wealth of information for those willing to plumb it's 102-page depths. Net sales for Capcom's fiscal 2009 were ¥66.8 billion ($779 million), down from ¥91.8 billion ($1.07 billion) in 2008. The company saw net income of ¥2.16 billion ($25 million), its lowest since 2004 (when it saw a loss of over ¥9 billion). This marks a very sharp contrast to the previous year, when Capcom recorded net income of ¥8 billion ($93 million), its highest earnings since 2000.
Capcom cited the postponement of many major titles until the following fiscal year as the cause for the decline. Given those titles included the likes of Super Street Fighter 4, we'd say that's probably accurate.
Capcom isn't losing heart though, and goes on to detail its new strategy of "Single Content Multiple Usage." The company plans to leverage its video game segment (which accounts for 65.9 percent of its business) to promote products in other forms of media. As illustrated in the image above, Capcom has already done this with the Resident Evil franchise, creating books, movies and music that revolve around the brand. Capcom hopes this will reduce risk and attract "customers obtained from other business segments" to the video games these products are based on.
So, does watching Milla Jovovich kill movie zombies make you want to kill some virtual zombies?
Capcom and Sony Pictures are subjecting victims to another CG Resident Evil movie: Damnation. The animated feature will be released in Japan in 2012 using that 3D tech the corporations are raving about.
According to Capcom, the first Resident Evil CG film, Degeneration, has shipped over 1.6 million copies for home viewing and its limited "2-week / 3-screen theatrical release in Japan" grossed ¥40 million yen ($480K).
Despite Resident Evil's celluloid excursions being reviled by critics, the series has made plenty of bank. Resident Evil: Afterlife 3D is currently the top movie at the box office.
Did you know your copy of Resident Evil 5 has been sitting on your shelf, feeling neglected for months now? When the DLC for the game hit, you promised you'd get back to it, but you forgot, didn't you?
#capcom
Capcom, the studio behind Resident Evil, loves sequels. That's fine, people love Capcom sequels. How does another Resident Evil game sound? More »
#capcom
There were some that perceived Capcom's Resident Evil 5 to be a racist game. Not in intent, perhaps, but certainly in its imagery and execution. Well, Capcom have certainly learned their lesson! More »
Seemingly at peace with the fact that it may never escape the "Resident Evil 5 is racist" flap the game stirred up last year, Capcom USA is speaking openly about measures it is taking to ensure it can offer a non-Japanese perspective on future titles. Talking with Gamasutra, the senior PR rep for the publisher's North American operation, Melody Pfeiffer, confirmed that, "Since the RE5 controversy, we have become much more aware of how important it is that we are part of the asset creation process early on so that we are able to have a say in the end product." (Implying that it didn't before.)
"We are also designing a lot of our own assets from this side of the pond, so that we are able to make strategic pieces of content that make sense for our market," Pfeiffer added, saying, "We are working really closely with our producers in Japan to construct these materials for the West and they are open more then ever to hearing our thoughts and ideas for assets."
Translated: Capcom USA hopes it won't be blindsided again, and has gotten assurances from the home office that it'll be listened to the next time it says, "Uh, no, that ain't gonna fly anywhere." Listened to, yes, but heard? Only the lack of another "RE5 controversy" can serve as proof.
Capcom clarified today at Gamescom that the Resident Evil 5 patch that introduces Move functionality will be available on September 19 (the same day Move launches). As previously mentioned, the automatically downloaded patch will only be available for the Gold Edition of the game. If you live in Italy or Spain you didn't get a "gold edition," but Capcom is releasing Resident Evil 5: Move Edition in those countries.
A Capcom representative also let us know that folks playing together will be able to play co-op online or offline with any supported controller configurations (a Move and Navigation Controller pair can play alongside a DualShock 3, for instance). The Move controls (and all the other control options) will be available in the main story, Mercenaries and bonus episodes.
If you're anything like us, you've been waiting diligently for the motion controller-enabled version of 2009's Resident Evil 5, hoping for a chance to battle zombies (and explore the additional content) using Sony's PlayStation Move. A recent posting on the PlayStation Blog by Sony's Sid Shuman indicates that only folks who own the Gold Edition of RE5 will be receiving the Move-enabling patch "close to the launch of the PlayStation Move."
"This will only work with RE5 copies labeled 'Gold Edition' -- the original version of RE5 won't be receiving the patch, for technical reasons," Shuman says, additionally noting that the patch itself will become available on PSN "close to the launch of the PlayStation Move."
Not into patches? Too bad! No, no, just joshin' -- apparently all retail versions of RE5's Gold Edition will come with the patch on-disc after Move's official release. Also, you should probably get in on the whole "internet" thing.
#ps3
Does anyone know what the best way is to control a Resident Evil game anymore? At least Capcom keeps doling out options, including PlayStation 3 motion control, which I sampled this week. More »