This is a Deja Review: A quick, unscored look at the new features and relative agelessness of a remade, revived or re-released game.
Ten years after hitting the original Xbox, Fable proves that, contrary to popular belief, Peter Molyneux is a man of his word. The eccentric former chief of Lionhead, prone to exclamations about the insane emotional experiences hiding in the games he makes, actually never delivered on dreams of simulating a hero's life in exhaustive detail. No acorns are planted at the beginning, and no mammoth trees sprout in their wake by the time its shaggy dog revenge story comes to a close.
All the basics Molyneux promised, however, made it in. In interview after interview during the development of Project Ego - Fable's early code name - he passionately described a role-playing game that would change depending on how it was played, a deeply personal reflection of your choices. Use a sword more than the bow, and your hero will gain better opportunities to build up strength and stamina. Cast lightning on the regular, your hero's flowing locks will turn shock white and arcane sigils will coat his body. Play the bandit, people will fear you; escort the weak through dangerous lands, citizens will cheer when you walk through town.
Fable Anniversary, Lionhead's admirably spit-shined remaster, has a surprise for those looking back at Project Ego. It's Albion, not the hero fated to save it from certain doom, that makes Fable worth playing today. How you play about its countryside, not how you build your character's stats, is what reflects and rewards the player.