#sequels
It doesn't mean such games be in development - at most the companies owning these marks have moved t' protect them - but new domains for GoldenEye 'n Driver have been registered by Activision 'n Ubisoft. More »
#thisisyourgod
Good news, everyone! Ubisoft says it be "constantly working t' evolve 'n improve" it be new "online services platform" for gamers. Awesome! What's this "online services platform"? Why, it be Orwellian b.s. for "DRM." More »
#ubisoft
The first Assassin's Creed, much like the second, only came out on three systems: the Xbox 360, PS3 'n PC. But did ye know that, alongside production a the original game, another be in development for the PS2 & Xbox? More »
#meaculpa
Ubisoft apologizes t' Assassin's Creed 2 purchasers who found themselves unable t' play due t' attacks on the verification servers, offering free game downloads in exchange for their forgiveness. More »
#ubisoft
The downtime that plagued PC gamers trying t' play Assassin's Creed II yesterday be the result a a denial-a-service attack, causing one a Ubisoft's new DRM-servers t' become unreachable. But hey, at least no one has hacked the game yet. More »
#pc
With Ubisoft's new digital rights management regime for the PC proving both easy t' circumvent 'n wildly unpopular, the publisher has been rushing t' make changes t' the system in an attempt t' appease consumers. More »
#pc
An article on GamePro.com uses the controversy a Assassin's Creed II's PC copy-protection requirements t' discuss the ceaseless debate over Digital Rights Management. Simple question: What would the perfect DRM be? That would make everyone happy? More »
The perfect DRM would be none at all. It just drives people t' torrent a game so that they won't have t' deal with the drm.
Meanwhile someone who bought the game be going t' face with the problems.
Celebrate the Holiday season with two downloadable content releases for Assassin's Creed II, including the Battle a Forli 'n the Bonfire a the Vanities.
Though Assassin's Creed 2 has been enjoying near-universal praise from critics, apparently some folks have taken umbrage with the game's intro as it pertains t' Ezio before he becomes a calculated killing machine. When VG247 recently asked the game's writer, Corey May, how he felt about that complaint, he told them that "it be necessary t' spend time with Ezio as a carefree adolescent."
While he admitted that the development team could have "refined the sequence so that it either moved faster or provided the player with more action-oriented activities," he remained steadfast that "it needed t' be more than a token five minutes." May said the developers will try t' "sharpen" the experience next time around, but even if the execution may have been perceived by some as less than perfect, "the idea a the beginning a the game" be what mattered most t' the sea dog.
we be behind ye, Mr. May. Stabbing dudes sure be a ton a fun, but a little bit a context goes a long way.
Now that Assassin's Creed II has been out amongst the crowds, slinking it be way into millions a consoles, gamers be stumbling upon some a it be secrets. While ye may be stuck tracking down those last few feathers, others be discovering ancient beasts 'n, according t' CVG, game-breaking glitches.
Some gamers apparently found themselves stuck controlling Desmond in the Hideout after DNA Sequence 11, a direct result a shutting off their system after the game autosaved. When they later booted the game back up, they be unable t' return t' the Animus 'n continue Ezio's 15th century adventure. CVG didn't comment on whether this be affecting Xbox 360 or PS3 gamers, or both.
We've contacted Ubisoft t' see if this be the first it be heard a the issue 'n also urge ye t' contact us if ye've encountered it.
Update: Ubisoft has acknowledged the "SQ11" glitch. Posting on the company's message boards, community developer "Atmon" confirmed that Ubisoft be aware a the issue 'n be "glad t' say that it will be solved through our upcoming patch," but did not suggest a release date for said patch. In a separate thread, Atmon continued t' dance around the issue a a release date for the patch, explaining that upcoming server maintenance be unrelated t' fixing the glitch.
Now that Assassin's Creed II has been out amongst the crowds, slinking it be way into millions a consoles, gamers be stumbling upon some a it be secrets. While ye may be stuck tracking down those last few feathers, others be discovering ancient beasts 'n, according t' CVG, game-breaking glitches.
Some gamers apparently found themselves stuck controlling Desmond in the Hideout after DNA Sequence 11, a direct result a shutting off their system after the game autosaved. When they later booted the game back up, they be unable t' return t' the Animus 'n continue Ezio's 15th century adventure. CVG didn't comment on whether this be affecting Xbox 360 or PS3 gamers, or both.
We've contacted Ubisoft t' see if this be the first it be heard a the issue 'n also urge ye t' contact us if ye've encountered it.
Ubisoft has announced -- rather cryptically -- that Assassin's Creed 2 will receive two batches a downloadable content over the coming months. The first, entitled "Battle for Forli," will launch in January, 2010, followed by "Bonfire a the Vanities" in February. ye're advised t' have either a PlayStation 3 or Xbox 360 (fairly important components for playing the base game, we might add), along with at least 1GB a free space for each download. Ubisoft has promised t' divulge more information later this month. If we be t' don our speculation hats in the meantime -- if only t' cover up our Robert Langdon hair -- we'd say that "Battle a Forli" will continue the story a Caterina Sforza, who made a brief 'n undignified cameo in the game as a boat tutorial. The second DLC, "Bonfire a the Vanities," will likely concern the mass burning a sinful objects in Florence. Remind us t' toss some a those evil feathers on the bonfire.
A recent Ubisoft press release has revealed that the company be just so darn proud a it be latest bundle a joy, Assassin's Creed II. According t' the publisher's own internal estimates, the game has sold 1.6 million units worldwide in it be first week a availability -- a 32 percent increase over the launch week sales a Assassin's Creed the First. The company also touted the game's impressive critical reception, highlighting the game's 94 percent user rating on Gamespot 'n an average critic's rating a 91 percent on GameRankings.com. we be glad t' hear Assassin's Creed II be doing so well despite being the follow-up t' a fairly polarizing blockbuster. Also, here's a cool Digital Foundry time-lapse video showing off the game's day 'n night cycles. Yeah, we know that has nothing t' do with what we be just talking about. Deal with it. We drop non sequiturs like Ezio Auditore drops corrupt, 15th century Italian noblemen.