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Posted by Joystiq May 28 2012 23:30 GMT
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Engineers in Surrey are using Kinect technology in a pair of satellites, hoping to make them dock together, in orbit, using the peripheral's motion-sensing capabilities.

Surrey Satellite Technology Limited's STRaND 2 satellites will use components of Kinect tech to scan their immediate surroundings and gather spatial awareness from all directions: They are planned to launch, separate and perform safety checks, and then dock with each other again. In space.

In-orbit docking has so far been reserved for the rich kids at space camp, only available in multi-billion-dollar ships. The STRaND 2 satellites will be the smallest yet to link up in orbit.

We think this raises the Gaming vs. Miscellaneous Uses For Kinect tally to 36-5,690, or something in that area. Space points count as triple, because seriously, that's awesome.

Posted by Joystiq May 25 2012 16:11 GMT
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The last time Harry Potter used the magic of Kinect, the results were less than magical. Now, WB and developer Eurocom are bringing the world of Hogwarts to Kinect with a much more "traditional" Kinect experience; minigames. It's called, of course, Harry Potter for Kinect.

The game follows the whole Harry Potter saga, with Harry, Ron, Hermione ... and you(r face scanned onto a player-created character!) You'll cast spells with gestures and voice commands, play Quidditch, choose a house, take part in duels, battle against Voldemort, and, as seen above, even cower in the girls' bathroom.

Harry Potter for Kinect will be in stores this fall, where it will sell many, many copies.

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Posted by Kotaku May 25 2012 06:00 GMT
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#crimsondragon Look, it doesn't carry the official name, but we all know upcoming Kinect title Crimson Dragon is basically a new Panzer Dragoon game. Especially after watching this clip. More »

Posted by Kotaku May 25 2012 00:45 GMT
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#kinect I've seen plenty of people playing a theremin, but never someone playing an organ with Microsoft's Kinect motion-controller Yet that's just what Chris Vik does, reprogramming a Kinect to control a 4-stroy pipe organ. More »

Posted by Joystiq May 24 2012 20:00 GMT
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Last year Dmitry Burov modded a Kinect to play the Melbourne Town Hall Organ, and he did it with way more style than any of those sweet Dance Central moves we've attempted to throw down in front of our own little camera boxes. The Melbourne Town Hall Organ is four stories tall, but Burov used his own software, Kinectar, with the organ's MIDI connection to play the whole thing from one moodily lit spot on the stage.

Burov and vocalist Elise Richards composed Carpe Zythum and performed it in November, and finally the full video will be available next week, Burove writes on Kinect Hacks. The above teaser plays a clip of the performance and reveals the madness behind the music, waving arms and invisible instruments included.

Posted by Kotaku May 23 2012 10:00 GMT
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#crimsondragon Upcoming Kinect-based game Crimson Dragon has a release date for Japan: It will hit Xbox Live Arcade on June 13. More »

Posted by Joystiq May 23 2012 04:55 GMT
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Porsche was not included in the launch of Forza 4 due to complications with EA, who had the license at the time. But Porsche makes its return to the Forza franchise today (as promised) with the Porsche Expansion Pack DLC.

The Porsche Expansion Pack is available to download right now for 1600 MS Points ($20) in Forza 4, and adds 30 new rides to the virtual garage and new Porsche events in World Tour and Rivals modes.

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Posted by Joystiq May 23 2012 01:25 GMT
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Kung-Fu Superstar is a new Kinect game from Kinesthetic Games, a developer formed from former staff at "Codemasters, EA, Climax, Lionhead Studios and others." It's also a really good excuse to clean up your living room and perhaps send your kids to their friends' houses, lest they all be kicked.

Kung-Fu Superstar purports to teach you real martial arts techniques, which you use to play out the story of kung fu enthusiast Danny Cheng, who hopes to "discover the secrets of Kung Fu and become the most popular martial arts stuntman Hollywood has ever known."

The game is clearly made for Kinect, but studio head Kostas Zarifis tells Joystiq, "We're developing the game for multiple platforms (Kinect definitely being one of them). The game will have a very important controller component too!" Wii and PS3 are both listed among the tags for the YouTube clip embedded above.

Posted by Joystiq May 22 2012 09:00 GMT
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The 1.5 update for the Kinect SDK has been released to developers, and it adds a solid list of new capabilities, including something called Kinect Studio (that allows developers to record user movements and play them back for the code later), a development kit for Face Tracking (which enables Kinect to track facial features), and new Human Interface Guidelines and other documentation improvements.

But the marquee feature here is that Microsoft has finally laid to rest the question of whether the Kinect works when seated or not. Now there's a full Seated Skeletal Tracking mode, which only tracks a person's head, torso and arms. Microsoft recommends this not only for when games players are seated, but for any application where the lower half of the body doesn't need to be tracked. Finally, there are also new language packs. In addition to languages like French and Japanese, you get Kinect support for regional differences in languages, like English/Canada and English/Australia. Crikey, devs will be well chuffed about that, etc.

Posted by Joystiq May 18 2012 02:00 GMT
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Finally - FINALLY - Time Warner and Bright House cable customers have a way to watch HBO on their televisions. The HBO Go app for Xbox 360 previously only worked for Comcast and a variety of other services, but not TWC, so even if you were an HBO subscriber, you couldn't use the app. Which is terrible. Today, Microsoft announced Time Warner compatibility.

Celebrate by watching some Not Necessarily the News tonight, or some episodes of Fraggle Rock. Look, it's been a while since we've had HBO, okay?

Posted by Joystiq May 17 2012 04:00 GMT
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Lionhead's latest job post brings up two salient points:
  • That listing for a multiplayer level designer with "a deep understanding of online multiplayer games" may encompass more than a simple FPS title with online capabilities.
  • Microsoft could be looking to bring MMOs to its console market in a big way.
The most recent want ad, spotted by Superannuation and since removed, described the potential game as an "MMO-like title" and an original IP for the "future generation of platforms." It "will be an RPG-based game with a radical new take on how co-operative and multiplayer gameplay feeds into the experience, while blending online and single-player into one complete experience," the listing read, as reported by MCV.

The title "will have a complex progression system, multiple routes through the campaign and an MMO-like multiplayer experience that will affect the outcome of the player experience, and many other attributes surrounding their profile (such as the environment and the outcome of certain actions)." Superannuation notes that it was labeled as a multithreaded RPG with four-player co-op.

Lionhead's specific use of "MMO-like" and the description's emphasis on a "radical new" genre leaves the game's direction open to interpretation, while nodding at the style of former creative lead Peter Molyneux.

MMOs can be a big gamble, even for an established studio, and especially if its audience is tethered to a single console unfamiliar with the genre as a whole. Good luck, Lionhead. You may need it.

Posted by Joystiq May 15 2012 22:30 GMT
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THQ saw a net revenue loss of $239.9 million for the fiscal year ending March 31, 2012, $100 million more than the previous fiscal year's loss of $136.1 million.

"We have made significant changes to our business, and are on track to execute our strategy of delivering quality connected core gaming experiences, beginning with the sequel to the award-winning Darksiders in August," president and CEO Brian Farrell said in a THQ earnings statement.

THQ has seen a rough year, with plummeting revenue despite the success of Saints Row: The Third and WWE '12. THQ laid off 240 employees, slashed the salaries of its head honchos and cut its "kids' licensed video games" department earlier this fiscal year, following quarter losses of nearly triple the previous period.

THQ has sold through 84 percent of its shipped uDraw tablets and expects to sell its remaining inventory in fiscal 2013. The company's "future kids' license commitments" have been reduced by $30 million, THQ reports.

THQ describes its emergency layoffs, salary cuts and company rehashing as follows: "The company exited the traditional kids' licensed games business, and streamlined its product line, organization and cost structure to support a smaller company positioned for sustained profitability."

Posted by Joystiq May 15 2012 16:30 GMT
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Joy Ride Turbo, the Kinect-free sequel to Kinect Joy Ride, will be released on Xbox Live Arcade on May 23, according to a new release schedule from Major Nelson. As previously revealed, Joy Ride Turbo features several different modes, including a new Stunt Park, and generally sounds a lot more like the Joy Ride Microsoft originally announced way back in 2009.

If your Kinect is feeling lonely as a result, this week's Xbox Live Deal of the Week revolves entirely around downloadable Kinect titles. You can grab Fruit Ninja Kinect for $7, while Hole in the Wall, Leedmees, Double Fine Happy Action Theater, Rhythm Party and Haunt have been knocked down to $5 each.

If your 360 controller is now feeling double-reverse lonely, next week will see discounts to some old-fashioned regular XBLA games. Specifically, Might & Magic: Clash of Heroes will be reduced to $7.50, while Outland and Beyond Good & Evil HD will be available for $5 each.

Posted by Joystiq May 13 2012 23:00 GMT
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The Xbox 360 is the most popular non-PC device for viewing online video, beating out iOS and Android handhelds, according to a study by online-video ad company Freewheel. Freewheel measured "professional content" only, meaning video that runs with ads -- meaning it really conducted a study on how many online ads we watch -- from companies such as NBC, CBS, ESPN and Vevo. The study didn't account for Netflix or YouTube viewership.

Xbox 360 took 28.2 percent of all viewership, followed by iPad with 27.1 percent, then iPhone, Android and iPod Touch on a decreasing scale.

In March, Microsoft announced that Xbox 360 owners use the console more for its entertainment apps than for any actual gaming purposes, spending more than half of their Xbox time on Netflix and other music and video applications. Even though the Freewheel study doesn't include Netflix views, it does support the console evolutionary theory: One day our gaming consoles will have mutated so drastically that we'll have an entirely new species, called simply "entertainment consoles."

Posted by Kotaku May 10 2012 18:30 GMT
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#rumor In yet another evolution of Xbox rumor, The Verge reports today that Microsoft's game console will be adding full web-browsing functionality with a special version of their Internet Explorer software. More »

Posted by Joystiq May 10 2012 19:20 GMT
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Good news: the Xbox 360 will finally have a web browser in the near future, according to a Verge source. Bad news: It's Internet Explorer.

The source tells The Verge that the new web browser is based on Internet Explorer 9, and features Kinect functionality, allowing users to search with voice input just like the Bing search tech used in the current dashboard. Users will also be able to browse the web without talking to it, reportedly.

Posted by Joystiq May 08 2012 17:30 GMT
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Microsoft is prepping for Kinect Play Fit and releasing hardware codenamed "Joule" to accompany it, according to sources speaking to The Verge. Kinect Play Fit will track exercise across "most Kinect games," providing metrics that'll be stored in the cloud. Joule is expected to be a heart-rate monitor, allowing wireless monitoring to keep exercise "within a target goal for weight loss, strength, or cross-fitness workouts."

Joule and Kinect Play Fit are compatible, but are two separate products. There is no expected launch window, but Verge sources also claim a future dashboard update will introduce the system. We're checking with Microsoft if it has any comment, but most of this (if true) will likely be revealed at E3 in a month.

Posted by Kotaku May 08 2012 13:45 GMT
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The Verge is reporting today that Microsoft will be adding new functionality to the Xbox 360 that tracks users' physical activity across multiple Kinect games. The report also says that there will be a sensor accessory—codenamed Joule—that will track your heart rate while playing. Stats on your activity, measured against various fitness goals, will live in the cloud. More »

Posted by Joystiq May 08 2012 14:30 GMT
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Every boy, every girl, spice up your life with this month's DLC tracks for Dance Central 2. The saucy selection begins today, May 8, with the Spice Girl's 1997 hit "Spice Up Your Life." Don't waste any thyme grabbing that track.

Over the next three Tuesdays, you'll also have the option of moving to the beat of "Hello Good Morning" by Diddy-Dirty Money, A Tribe Called Quest's "Scenario" and Flo Rida's "Low."

All tracks are 240 MSP ($3). Remember, to be like shawty, you need the apple bottom jeans, boots with the fur and then get low, low, low, low, low, low, low, low.

Posted by Joystiq May 07 2012 20:30 GMT
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Today's big Xbox 360 news isn't without tempering, it seems. "On May 7, we launched a pilot program at Microsoft Stores in the United States to test a new pricing model for the Xbox 360," a Microsoft spokesperson told Joystiq this morning when we followed up on the $99, two-year contract Xbox 360 announcement.

A pilot program, you say? Apparently the program's a "pilot" based on its extremely limited availability - the $99 Xbox 360 is only offered in "the 16 Microsoft Stores in the US." As for that two-year Xbox Live commitment, that won't include any of the rumored "various types of streaming content," as it's identical to a normal Xbox Live Gold subscription.

According to MS, the program, "aligns with our ongoing commitment to test new products and offers to understand how to best serve our customers." According to us, this is all very weird.

Posted by Kotaku May 07 2012 15:30 GMT
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#pets There is a Kinect-powered video game in the Columbus Circle subway station in New York City. It's being used to sell dog food. Because Kotaku never rests, and because we can't let Game Informer and television's Geoff Keighley hog all the big video game world exclusive announcements, your editor-in-chief had to stop and shoot a video of this game on Saturday. More »

Posted by Joystiq May 04 2012 17:30 GMT
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Are you hoping to experience the thrill and excitement of a game manufacturer E3 press conference, but lacking the credentials to attend? Microsoft thinks that's just the dumbest, so the company's blowing the doors off of its upcoming E3 presser - at least virtually - with both Spike TV and Xbox Live streaming the event for all to see. Democracy!

Spike and Xbox Live's coverage begins one day ahead of the big show on Monday, June 4 - Microsoft likes to kick things off before anyone else at E3, you see. Interested parties can tune in at 12:30PM ET/ 9:30AM PT to catch the whole thing live. Keep an eye out for us in the crowd! You can tell us apart from everyone else because we're all 11 feet tall, by the way.

Posted by Kotaku May 03 2012 19:00 GMT
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#kinect The army wants to install Microsoft's controller-free Kinect sensor in military helicopters so pilots can use them both for body recognition and flying assistance, Innovation News Daily reports. More »

Posted by Joystiq May 02 2012 16:30 GMT
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Microsoft is preparing to take a page from the cell phone carrier playbook by offering the Xbox 360 at a substantial initial discount, followed by a two year subscription service, according to The Verge. The bundle, which would cost $100 up front and $15 a month afterwards, includes a Kinect, Xbox Live Gold service, a two-year warranty and possibly various types of streaming content. The package deal may go on sale as early as next week at Microsoft's various retail locations across the country.

Also like modern cell phone plans, an early termination fee would be associated with the service contract and levied against those who wish to leave their commitments early. Those who ride the entire contract out would end up paying roughly $460 for the bundle and its associated years of service. We've reached out to Microsoft for comment and will update as this story develops.

Posted by Joystiq May 01 2012 20:15 GMT
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For all its talk of "putting down the video games and getting outside," it looks like President Barack Obama's administration is lightening its past rhetoric and embracing video games. Well, at least some video games - what it's calling "active video games." Think Wii Fit, Just Dance, and Zumba Fitness.

The Entertainment Software Association is collaborating with the US Council on Fitness, Sports, and Nutrition to launch the "Active Play Presidential Active Lifestyle Award Challenge," which will task kids and adults with taking on 60 or 30 minutes of "active video gaming activity," respectively, five days per week over the course of six weeks.

Moreover, the collaboration means that your favorite game publishers are adding "PALA+" functionality to their games, allowing gamers to "stay motivated and track their progress in the program." Electronic Arts, Konami Digital Entertainment, Microsoft Corporation, Nintendo of America, Sony Computer Entertainment America, Take-Two Interactive Software/2K Play, and Ubisoft are all listed in the official announcement.

And what will that functionality entail, exactly? The ESA ambiguously describes it as the following:
  • Interactive tools to help kids and families monitor the progress of their physical activity and healthy eating goals
  • Tracking tools to help participants in different schools and communities engage in competition
  • Helpful tips and information on healthy living from PCFSN [President's Council on Fitness, Sports & Nutrition]
We're not expecting a ton from the initiative beyond logos slapped into several exergames and another press release trumpeting the program's "enormous success" in a few months, but if some chubbos drop a few pounds due to the initiative, then we've all won.

Posted by Kotaku Apr 29 2012 18:00 GMT
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#joyride Kinect Joy Ride was a casual racing game released at launch with Kinect in 2010, and it didn't wow critics. ("Joy Ride might be the equivalent of a new word for spaghetti," wrote Stephen Totilo. "The old one's fine.") Gamers especially didn't care for standing up as they approximate the steering-wheel controls, something they felt was more intuitive if they were sitting down. More »

Posted by Joystiq Apr 28 2012 20:00 GMT
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Come May 18, the Xbox 360 will join historical icons like the Sega CD and Philips CD-i as one of the many proud platforms to receive a port of Advanced Microcomputer Systems' classically animated laserdisc fable, Dragon's Lair.

If you count the horrible Game Boy version and various other non-digital-media pseudo-ports from the 80s, the XBLA rerelease will be port number 67 for Dragon's Lair, although its Kinect capabilities make it distinct from its predecessors in that Dragon's Lair is the first XBLA title to support both regular controllers and Microsoft's all-seeing eye. The port also features a "full watch" mode for people too lazy to use either control method, as well as those who enjoy buying ancient animated feature films with MS Points.

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Posted by Kotaku Apr 28 2012 16:00 GMT
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#dragonslair Announced back in March, the Xbox Live port of Dragon's Lair was dated for May 18 by Microsoft yesterday. The game will feature Kinect support, allowing you to jump out of the way of the Lizard King and dodge the columns on the mechanical horse, if you so prefer. Digital Leisure is handling the port and the Kinect support. More »

Posted by Kotaku Apr 27 2012 18:30 GMT
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#riseofnightmares Demographic projections. Drip-feed PR. Invoking the name of popular, established games to create interest in new ones. It's the cold calculus of marketing, also known as everything you hate about modern day video games. Want to know how it works? Here's a leaked marketing plan from Sega that lays bare the marketing strategy for a recent, terrible release. More »