AaaaaAAaaaAAAaaAAAAaAAAAA!!! -- A Reckless Disregard for Gravity Message Board

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Posted by Joystiq Aug 31 2012 01:30 GMT
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Dejobaan's AaaaaAAaaaAAAaaAAAAaAAAAA!!! (Force = Mass x Acceleration) is dropping its price to $0.99.

The universal iOS app, regularly priced at $2.99, is tossing its regular price "in honor of the 25th anniversary of the first successful base jump from the Eiffel Tower by a Ukrainian woman's alto choir." We'd fact check that but, frankly, our intern took the day off and it's taken us all day to figure out the k-cup machine.

The Dejobaan crew will be at PAX this weekend as part of the Indie Megabooth. The team will show off new games Drop That Beat Like an Ugly Baby, Drunken Robot Pornography and Monster Loves You!

Posted by Joystiq Feb 22 2012 21:15 GMT
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Dejobaan's AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome drops into the iOS App Store next week as AaaaaAAaaaAAAaaAAAAaAAAAA!!! (Force = Mass x Acceleration). The game will launch on March 1 as a $2.99 universal app. Meaning, you pay once and play it on your iPhone, iPod Touch or iPad.

Having had some hands-on time with the mobile version recently, the iPad experience can be particularly intense. The tilt controls are super intuitive -- since you're falling and trying to avoid buildings -- and I found myself tilting my head to avoid scraping against buildings. The size of the screen and focus on the experience started making everything else around me fade away.

For a less intense, but still enjoyable game, the iPhone version feels like guiding an object through space instead of yourself.

Posted by Rock, Paper, Shotgun Nov 24 2011 15:29 GMT
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I’m only allowed specific provisions to make my way through the days and writing even a brief missive about the follow-up to AaaaaAAaaaAAAaaAAAAaAAAAA!!! – A Reckless Disregard for Gravity, AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome, threatens to use up every ‘a’ in the giant scrabble bag from which I construct my mendering prose. Mendering, eh? I guess that mans I’m out. Still, it would be rude of me not to tell you tht the fntsy bse jumping gme is out, with 50% discounted from its price in the utumn Stem sle. But only for nother couple of hours. It includes remstered versions of the 82 levels in the originl !!!, long with 43 new ones tht see you leping from spce in n extrvgnt disply of ntiuthoritrin gusto.

Oh, sod it. Triler below.

(more…)


Posted by Joystiq Nov 24 2011 04:30 GMT
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Dejobaan Games and Owlchemy Labs have launched a "semi-sequel" to AaaaaAAaaaAAAaaAAAAaAAAAA!!!-- A Reckless Disregard for Gravity, entitled AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome -- or just "Awesome" for short.

With the original game's code rebuilt from the ground up, the follow-up adds a "new lighting system and fancy shader effects," along with 43 new levels and the 82 levels from the original game. It's available on Steam for $9.99.

Officially, the game has only been announced for PC and Mac, but since Dejobaan teamed up with Owlchemy Labs on the project, the studio that created Snuggle Truck, an iOS version might drop in at some point.

Posted by Rock, Paper, Shotgun Nov 08 2011 14:40 GMT
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Base-jumping was originally invented in 1781 as a way of allowing climbers to travel without hair-dryers, the hair-dryer having been invented the previous year. They’d just take a wet-headed leap off whatever they were on by the time they hit the bottom they’d be dry but sadly dead. Two years later the parachute was invented. Capitalising on this soon to be hip new craze is AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome, semi sequel to AaaaaAAaaaAAAaaAAAAaAAAAA!!! – A Reckless Disregard for Gravity.(more…)


Posted by Joystiq Sep 29 2011 01:30 GMT
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Dejobaan Games is creating a follow-up to its brilliantly titled BASE jumping simulator, AaaaaAAaaaAAAaaAAAAaAAAAA!!!-- A Reckless Disregard for Gravity, and it needs your help to make it perfect. The studio is holding a contest for fans to create billboards out of public images and clever catchphrases, and submit them before this Friday, September 30. The winner will not only win a copy of the heretofore unannounced "semi-sequel," their billboard will actually appear in the game.

You can find out more details about the contest on Dejobaan's site. Frankly, we'd be more interested in a contest to come up with a name for the sequel -- we'd probably go with AaaaaAAaaaAAAaaAAAAaAAAAA TwoOoooOo: Gesundheit!

Posted by Joystiq Jul 03 2010 16:30 GMT
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We're just as easily drawn into the shame spiral that is buying games we don't have any time to play as the next guy -- especially when a tremendous sale is involved -- so when we offer up news that every game available through OnLive is currently 30 percent off, we have to be a little wary.

Sure, it's great for those among us with "self restraint" (or whatever) who'll simply purchase one or two titles and not go totally bananas, but what of us folks with ... control issues? Well, yeah, we suppose there's always the rental options being equivalently discounted. Thankfully, the sale only lasts through Monday (at 11:59PM ET), otherwise we might end up with another two or three copies of AaaaaAAaaaAAAaaAAAAaAAAAA!!! -- A Reckless Disregard for Gravity ... which is only $7, by the way. Dammit!

Posted by Joystiq Apr 09 2010 05:00 GMT
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Indie studio Dejobaan Games, best known for AaaaaAAaaaAAAaaAAAAaAAAAA!!! -- A Reckless Disregard for Gravity, is giving out a free game when folks sign up for its "Free, Sexy Dejobaan Fan Club." The studio tells us that the fan club, for which over 1,000 have registered since PAX East, will also grant participants access to future alphas and betas. Because, if you're a true fan, you'll help with the bug testing process for free and love the studio anyway.

In addition to the free game, those who sign up will also receive a song by studio founder Ichiro Lambe. Although the studio hasn't announced its next "real" game yet, it is currently "very strongly prototyping" the Musorqua project.

Posted by Joystiq Feb 20 2010 02:00 GMT
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AaaaaAAaaaAAAaaAAAAaAAAAA!!! -- A Reckless Disregard for Gravity developer Dejobaan Games is looking to take a "derivative of Aaaaa" to other platforms. Studio founder Ichiro Lambe told us at DICE, "Over the course of 2010, we want to investigate branching out both to mobile, we're talking about iPhone and Andriod, and also Wii and Xbox development."
One of those titles taking the multiplatform walkabout would likely be Musorqua, which Lambe describes as a game the studio is "very strongly prototyping." He explained, "If that works, that's the direction we're going to take if people are excited, if the press is excited about it, if it excites us. If not, we're going to tweak that a bit." He also said that they'll "definitely" be showing it off at PAX East next month.