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Posted by Kotaku Jan 16 2013 19:30 GMT
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#eveonline You might think, given the game's abundance of politics and griefing on an intergalactic scale, that the kind of people who play EVE Online are complete psychos. More »

Posted by Rock, Paper, Shotgun Dec 18 2012 21:00 GMT
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We are under siege. Each day this week, and inevitably over the next one too, our inbox is assaulted by endless press releases about in-game Christmas events, seasonal well-wishing from free-to-play titles we’ve never heard of and news of flash sales on sinister-sounding virtual currencies. I don’t know how we’ll cope. Well, I do – we’ll just ignore 99% of it. But one piece of festive gimmickery did manage to force itself past the steely defences of my intractably cynical brain. The below is EVE Online’s batshit crazy tidings of the season, and it includes pervy troll-men, Santa being murdered with a ray-gun, live-action Eve and authentic Icelandic mythology.(more…)


Posted by Rock, Paper, Shotgun Dec 05 2012 10:00 GMT
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I think I only truly became An Adult right around the time I first heard of EVE Online. Growing up, you see, the concept of space conjured notions of adventure, heroism, and utopia. The possibilities, my naive peanut brain figured, were endless. But time has a way of imparting essential kernels of wisdom upon even the most head-in-the-stars of youths – mainly, that people are complete jerks to each other. And so it is with EVE Online. Catapulted into the endless reaches of space, human existence is… pretty much the same. Corporate shenanigans, frequent backstabbery, and – if a new trailer’s anything to go on – lots of dubstep continue unabated. Only difference is, there are super nifty space ships, which make being a bounty hunter a viable career path – even for people not named “Dog.” And so we arrive at the new Retribution expansion, the bounty-hunting-est one yet. It’s out now, which means you’re probably already dead.

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Posted by Kotaku Oct 26 2012 17:45 GMT
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#eveonline Video games are not widely known as a motivation for hitting the gym. Especially not online games, which are better known for metaphorically chaining their players to their desks. One EVE Online player, though, decided that instead of hiding behind a fitter avatar, he'd become that avatar. More »

Posted by Rock, Paper, Shotgun Oct 24 2012 12:00 GMT
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Providing more evidence for my “best” thesis, Massively has a fantastic story of loss and heartache in Eve Online. It’s this kind of thing that made the game so thrilling to play, although never before on this scale. Player “stewie Zanjoahir” lost 213,000,000,000 ISK as he piloted an unfitted frigate through dangerous space, making it the biggest recorded loss in the game so far. The cash equivalent calculation can be made by reasoning that 213,000,000,000 ISK could be used to buy 367 PLEX codes with a real-world cash value of $6,422.50. What I would have given to read that chat log.

Here‘s the API-verified killboard link.


Posted by Kotaku Oct 23 2012 00:40 GMT
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#eveonline It's no secret that you can get your virtual self killed—or at least space-shipwrecked—pretty easily in EVE Online. It's a game of shifting alliances, of diplomacy and economics and war. A player flying around solo, in a small ship, is likely to find himself easy prey. More »

Posted by Rock, Paper, Shotgun Oct 12 2012 19:00 GMT
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The next big Eve update, Retribution, looms like an obsidian space monolith, and it’s going to be bringing a new world of bounties and bounty-hunting to the game. Players will be able to put bounties on individuals and corporations, and hire in trouble-makers to deal death to their rivals. It’s going to be a fascinating thing to see implemented, and I expect a frenzy of player-generated stories in the weeks following its implementation. There are other changes in the patch too, including overhauled drones regions, new ships, and rennovations of old ships. Should be quite the player-pleaser, this one. Watch, below decks.(more…)


Posted by Kotaku Oct 02 2012 05:30 GMT
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#eveonline Icelandic artist Borkur Eiriksson works at CCP, the custodians of the EVE franchise. Featured in today's gallery, then, will be images from both EVE and its shooter spin-off, Dust514, along with the World of Darkness RPG, with the usual mix of personal work thrown in as well. More »

Posted by Rock, Paper, Shotgun Oct 01 2012 11:00 GMT
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‘Retribution’ is hopefully a self-aware title for the latest Eve expansion, given the frequency with which the game’s playerbase seems to declare war on it. It’s the 18th add-on for the convention-breaking space MMO, and it concerns itself with bounty-hunting and crimefighting.

It calls the latter feature Crimewatch, which has a certain evening telly resonance that suggests no Brits were heavily involved in its creation.(more…)


Posted by Kotaku Sep 24 2012 00:00 GMT
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#eveonline Continuing his blossoming love affair with the video game community, conservative pundit Glenn Beck has waded into the tragic events surrounding the death of State Department employee Sean Smith in Libya earlier this month. More »

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Posted by Kotaku Sep 15 2012 01:00 GMT
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#eveonline As has been written before, Sean Smith of the U.S. State Department also was a deeply committed presence inside the world of EVE Online, as well as outside it, serving on the unique Council of Stellar Management, a governing body selected by its peers and convened in the real world. Smith was killed Tuesday in an attack on the American mission in Libya. More »

Posted by Kotaku Sep 14 2012 23:30 GMT
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#eveonline In a memorial service today for four American diplomats assassinated in Libya earlier this week, Secretary of State Hillary Clinton paid tribute to Sean Smith, a consular officer for the United States who also served as a diplomat in EVE Online and a member of that MMO's real world governing body. More »

Posted by Kotaku Sep 14 2012 06:00 GMT
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#fineart Galan Pang works as an artist at CCP's Shanghai studio, where he's done some amazing stuff for upcoming shooter Dust 514. More »

Posted by Rock, Paper, Shotgun Sep 13 2012 09:00 GMT
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The world can be an incredibly miserable place sometimes. Case in point: a recent assault on a US consulate in Benghazi, Libya resulted in multiple deaths, which served to underscore all manner of related violent conflicts that have been going on for ages. That’s simply nauseating to even think about – let alone be a part of in any way, shape, or form. One of the now-deceased victims, US state department official Sean Smith, was an integral member of the EVE Online community. But, in an unlikely turn of events, that fact gave rise to something positively incredible.

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Posted by Kotaku Sep 12 2012 21:30 GMT
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#eveonline Grief, in an online community, can be a shockingly intimate thing. People who have known each other as a collection of digital avatars and assumed names gather together to mourn the genuinely painful loss of one of their own. The best and most generous parts of a community's nature often show when tragedy strikes it. More »

Posted by Kotaku Aug 21 2012 16:00 GMT
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#dust514 For those who didn't purchase access earlier, or get their names drawn from CCP's hat after signing up on the web, there's one last way to guarantee access to the Dust 514 closed beta. But it, too, will cost you some cash. More »

Posted by Kotaku Jun 23 2012 02:30 GMT
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#eveonline I'm trying to remember the last time I read something about EVE Online that involved typical features of an MMO. Like, I don't know, new missions, new ships or character classes. Instead, every time I see EVE in the news, it's for players looting and pillaging the in-game economy. Because this is basically a galactic Libertarian wet dream, this kind of thing isn't considered cheating, hacking or even an exploit. The makers, near as I can tell, typically respond with something along the lines of "Jolly good show!" More »
Super-Claus
HAHAHAHAHAHAHAHAHAHAHA

Posted by Kotaku Jul 21 2012 06:00 GMT
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#eveonline Or, at least, it is in this great piece of concept art for upcoming shooter Dust514, done by artist William Chen. More »

Posted by Joystiq Jun 19 2012 01:30 GMT
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CCP Vice President Morgan Godat has revealed the real-world cost of a high-end set of gear in the upcoming EVE Online companion, Dust 514, and it might be cheaper than you expect: About 24 cents. If you were to equip a character in the game with some of the highest-level gear out there and send them out into battle with equipment all purchased directly with real money, it would really only cost you a cent less than a quarter.

But that figure is a little misleading, unfortunately, on both ends. On the one hand, that's the cost to equip a character once. When you die (which you'll do a lot in the match-based first-person shooter), you'll have to rebuy all of that gear, so players will probably buy their guns and armor by the hundreds or even thousands, not just one set at a time.

And just like EVE Online, most of the gear in the game will be purchasable with in-game cash, called Isk, not just real-money purchased gold, called Aurum. EVE Online players will even be able to buy gear for Dust 514 players, so if you're a great shooter some ship jockey might fund your gear bill once the two games are finally connected. Dust 514 is currently heading into a series of betas (so these costs are still in flux anyway), and readying itself for a launch later this year.

Posted by Kotaku Jun 06 2012 14:40 GMT
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#eveonline I've tried to get into the universe of EVE Online countless times over the years, but I've never managed to form a lasting relationship with the game. During my E3 meeting with CCP, EVE Online creative director Torfi Frans Olafsson explained why with a single sentence. More »

Posted by Kotaku May 17 2012 20:15 GMT
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If you're not one of the lucky EVE Online players who own a PS3 and is already waging war in CCP's upcoming massive online shooter, then you can go ahead and sign up for the Dust 514 beta by going right here. More »

Posted by Kotaku May 16 2012 19:55 GMT
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#screengrab EVE Online developer CCP takes a break from running massively multiplayer online games less successful than World of Warcraft to poke fun at those diabolical Diablo III errors. As seen on my desktop. More »

Posted by Rock, Paper, Shotgun May 14 2012 08:00 GMT
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As mentioned in our sprawling Eve Online interviews, the next expansion, Inferno, is all about what makes Eve tick: warfare. It overhauls the war declaration system, factional warfare, killmails, missiles, and creates a “mercenary marketplace”. There’s plenty more though, with some graphical and UI tweaks, work on the character creator, overhauled incursions, and a bunch of new toys. This is the seventeenth Eve expansion, and it really is a big one. Hnngh. So tempting. Trailer should be up soon, too.


Posted by Rock, Paper, Shotgun May 11 2012 18:00 GMT
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We’re catching up with our favourite, maddest, favourite and most mad MMORPG, EVE Online. If you missed part 1 of our interview with EVE’s Lead Game Designer, Senior Producer and Community Developer, click right here. Then you can blast on through to part 2, feautinr player-run universities, Nicholas Cage, and an answer to the taxing question of how one runs the largest-scale arms race videogames have ever seen.(more…)


Posted by Kotaku May 09 2012 20:40 GMT
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#eveonline EVE Online players spend their time zipping through the cosmos, making deals and trading goods across vast swaths of virtual space. So it makes a certain amount of sense that CCP, the studio behind the game, would want to send its players into space... or at least, get them as close as possible. More »

Posted by Rock, Paper, Shotgun May 09 2012 13:30 GMT
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EVE Online! Since the servers first rumbled to life nine years ago the deeply political, single-shard MMO has been a source of endless fascination for RPS, on a par with helicopters. How do they stay in the air?

But what’s happening in EVE? Last we heard, some of its most famous chaps were grumbling or rioting, followed by something that continues to feel like a controlled peace. We needed an update, and so it was that CCP sent over a crate containing Senior Producer Jon Lander, Lead Game Designer Kristoffer Touborg and Community Developer Sveinn Kjarval. Together, we would get to the truth.(more…)


Posted by Kotaku May 04 2012 08:00 GMT
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#fineart Andrei Cristea is a lead character artist at CCP, the developers behind EVE Online. You know those awesome human face screenshots we showed you the other day? Yeah, they're the result of Andrei and his team. More »

Posted by Kotaku Apr 30 2012 07:00 GMT
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#eveonline The correct answer, as EVE Online players already know, is last year, when an expansion to the game brought about avatars that must surely be the envy of every other video game involving human characters on the planet. More »