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Posted by Joystiq Jan 20 2012 02:00 GMT
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Fallout: New Vegas Ultimate Edition strikes the US on February 7 'n Europe on February 10. It includes every DLC pack -- Dead Money, Honest Hearts, Old World Blues, Lonesome Road, Courier's Stash 'n Gun Runners' Arsenal -- for $50 on Xbox 360 'n PS3, 'n $40 for PC.

Posted by Kotaku Jan 19 2012 15:00 GMT
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#fallout Did ye forego picking up Fallout: New Vegas 'n it be downloadable content in the hopes that Bethesda would release some sort a Ultimate Edition featuring everything rolled into one? Then February 7 (10 in Europe) be yer day t' reap yer patience's reward. More »

Posted by Joystiq Dec 31 2011 04:10 GMT
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Among the modders eagerly tinkering away at Fallout: New Vegas, arguably "correcting" what they see as deficiencies in the original design, be ... lead designer J.E. Sawyer. Sawyer has developed an optional patch for the PC version, which reduces the level cap t' 35, halves XP acquisition, cuts water 'n food drop rates, 'n tweaks a bunch a other variables, all detailed on Sawyer's Formspring. ye can download the mod here.

So why be this a mod instead a an official patch? "In addition t' technical reasons," Sawyer said, "some a the mechanics changes make the game significantly more difficult (base health / stim changes) or at least more a a hassle (carry weight, stims having weight, H2O/SLP/FOD rate increase). I'd rather have people opt-in t' those changes than make them the default in a patch." This be also something Sawyer be doing in his spare time, as nobody be officially working on New Vegas anymore.

Posted by Kotaku Dec 30 2011 04:00 GMT
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#fallout Sometimes games aren't t' yer exact liking. If ye have computer skills, maybe ye can create a mod. If ye have computer skills 'n developed the game, well, ye can do that, too. More »

Posted by Joystiq Dec 22 2011 21:30 GMT
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Select DLC for Fallout 3 'n Fallout: New Vegas be in the deal spotlight today on Xbox Live. For $5 ye can snag "Lonely Hearts," "Old World Blues," "Lonesome Road" or "Dead Money" for Fallout: New Vegas, or "Mothership Zeta," "Operation: Anchorage" or "Broken Steel" for Fallout 3, half off the usual asking price.

ye'll need t' act fast in order t' take advantage a this sale. Tomorrow, each a these will be back up t' their full price.

Posted by Kotaku Nov 17 2011 15:40 GMT
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#fallout Originally, the graphic novel tied into Fallout: New Vegas be only available by buying the collector's edition a last year's post-nuke RPG. But Bethesda's announced that ye can now download All Roads t' iDevices. Written by Chris Avellone—creative director for New Vegas—with interior art by Jean Diaz (Boom's Incorruptible) 'n Wellinton Alves (Marvel's Shadowland: Blood on the Streets), All Roads served as a prequel t' the events a FNV. So, if ye loved the stories a the radioactive badlands ye found in the game, all ye FNV completists best probably pillage t' downloading. More »

Posted by Joystiq Nov 03 2011 17:30 GMT
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Next year, the Fallout: New Vegas Ultimate Edition will wander into stores across North America 'n Europe on February 7 'n 10, respectively. The Ultimate Edition includes all the previously released DLC packs: Dead Money, Honest Hearts, Old World Blues, Lonesome Road, Courier's Stash 'n Gun Runners' Arsenal. The buy-in for the Mohave Wasteland bundle bonanza will be $49.99 for the Xbox 360 'n PS3, 'n $39.99 for PC.

Fallout: New Vegas Ultimate Edition follows in the footsteps a the DLC-heavy Fallout 3. If ye never got around t' walking through the Capital Wasteland, the Fallout 3 Game a the Year Edition, which easily includes 100 hours a content, be going for $30 (or less) these days.

Posted by IGN Nov 03 2011 16:00 GMT
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Bethesda has announced the release a Fallout: New Vegas Ultimate Edition. The set will contain all previously-released DLC packs, including Dead Money, Honest Hearts, Old World Blues, Lonesome Road, Courier's Stash 'n Gun Runners' Arsenal...

Posted by Kotaku Nov 03 2011 14:30 GMT
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#fallout Those a ye who held off on getting the post-nuclear adventure set in the Fallout universe's version a Sin City with the hopes a getting a beefed-up edition have just hit the jackpot. Fallout: New Vegas Ultimate Edition ties together all a the add-ons—Dead Money, Honest Hearts, Old World Blues, Lonesome Road, Courier's Stash 'n Gun Runners' Arsenal—so that ye can hit the increased level cap a 50 with no waiting. Europe gets FNV Ultimate on February 10th a 2012 'n North America can open it up three days earlier on February 7th. More »

Posted by Joystiq Oct 29 2011 22:30 GMT
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Digital Development Management be like Gus from Breaking Bad. DDM works behind the scenes, making connections 'n taking advantage a opportunities while the patsies -- video game developers 'n publishers -- make the money. DDM represents some major studios, 'n it revealed some interesting information about their future projects in a recent corporate slideshow.

Obsidian Entertainment, the studio behind Fallout: New Vegas 'n Dungeon Siege 3, be developing an "unannounced project for [a] leading animation franchise," according t' DDM's presentation. It also says Need for Speed: Shift developer Slightly Mad Studios be working on an unannounced project, which could be it be crowd-sourced venture, C.A.R.S. Triumph Studios, creator a the Overlord 'n Age a Wonders franchises, be also working on an unannounced title, DDM's presentation says.

it be not too surprising that game-development studios be creating games, but details such as Obsidian's "leading animation franchise" pillage us curious. So far, we be hoping for Fallout: Seth MacFarlane Armageddon.

Posted by Kotaku Oct 21 2011 08:30 GMT
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#fallout Inspired by last year's Fallout: New Vegas, Nanahra has made himself a replica New California Republic Ranger's outfit that, at a glance, looks as good as the real thing. More »

Posted by Rock, Paper, Shotgun Oct 12 2011 12:38 GMT
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Good, in fact excellent, tidings for those who find themselves able t' enjoy Fallouts both old 'n new, 'n for anyone who lived through the 90s heyday a PC RPGs. Tim Cain, the main brain behind the original Fallout 'n co-founder a the much-missed Troika, has fetched up at Obsidian. Until this July, he be at Carbine, working since 2005 on what turned out t' be Wildstar, but know we find out that he’s senior programmer at the Fallout: New Vegas/ KOTOR 2 devs. AVENGERS ASSEMBLE.(more…)


Posted by Joystiq Sep 27 2011 18:59 GMT
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New adventures for the Courier may have concluded with "Lonesome Road," but a wandering instrument a vengeance can always use more toys. New Vegas DLC packs "Courier's Stash" 'n "Gun Runners' Arsenal" be available today for Xbox 360 'n PS3.

The Courier's Stash be a bundle a four pre-order bonuses that will set Mojave wanderers back $1.99 (160 MSP). The Gun Runners' Arsenal, available for $3.99 (320 MSP), adds new weapon mods, ammo types 'n recipes. Bugs that will erase yer save files be, a course, still free.

Posted by Rock, Paper, Shotgun Sep 15 2011 08:01 GMT
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I stopped paying attention t' the Fallout: New Vegas DLCs a while back. Not out a disinterest mind, it’s just that I have a preorder for the Goatee Edition from Amazon, from when they accidentally listed it early, 'n it be only priced at £20. I’ll just dive back into the Mojave Wasteland once that gets shipped t' me, 'n I’ll gorge myself all the DLC in one tasty feast. This fourth DLC release for New Vegas be titled Lonesome Road. When ye come, ye’ll walk it alone… (more…)


Posted by Joystiq Sep 14 2011 19:00 GMT
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Fallout: New Vegas' final (announced) DLC pack concerns the lad that never came t' work -- causing The Courier t' take a bullet t' the head 'n kicking off the game's quest for answers 'n vengeance. The "Lonesome Road" can be traversed as a September 20.

YouTube
Posted by Kotaku Sep 14 2011 14:05 GMT
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#fallout Here's the brand-new trailer for Lonesome Road the next big expansion t' the Xbox 360, PS3 'n PC epic Fallout: New Vegas. More »

Posted by Joystiq Sep 14 2011 01:30 GMT
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See? that be why ye can't ignore a game after it be been released. Has there always been a lady toting a big gun painted like America in Fallout: New Vegas? be she a new addition for the "Lonesome Road" DLC? Why have none a the Republican presidential hopefuls named the wench as their running mate yet?

Posted by Joystiq Aug 25 2011 16:38 GMT
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The Courier's adventures in the Mojave Wasteland be coming t' an end, with the last a Fallout: New Vegas' announced DLC expansions, "Lonesome Road," arriving on September 20. It be delayed beyond July 'n then, "due t' circumstances beyond [Bethesda's] control," missed another scheduled pick-up in August.

Bethesda has also announced two smaller DLC packs for New Vegas, entitled "Courier's Stash" 'n "Gun Runners' Arsenal." The Courier's Stash includes the four content bundles previously available as pre-order bonuses, while The Gun Runners' Arsenal adds weapon mods, ammo types 'n recipes. Courier's Stash 'n Gun Runners' Arsenal will cost $1.99 (160 MSP) 'n $3.99 (320 MSP), respectively.

[Thanks, Nathan.]

Posted by IGN Aug 25 2011 14:50 GMT
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Lonesome Road, the fourth DLC for Fallout: New Vegas, will be available on Xbox LIVE, PSN 'n Steam on 20 September. The add-on pack will cost 800 Microsoft points 'n 9.99 on PSN 'n Steam...

Posted by Kotaku Aug 25 2011 13:00 GMT
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#fallout Lonesome Road, the fourth add-on pack for Fallout: New Vegas, will be available for download on Xbox LIVE, PlayStation Network 'n Steam on September 20th. (Xbox LIVE for 800 Microsoft points, PlayStation Network 'n Steam for $9.99), Bethesda said today. Two additional DLC packs, Courier's Stash 'n Gun Runners' Arsenal, will also be available for download on September 27th. More »

Posted by Kotaku Aug 10 2011 15:40 GMT
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#fallout The Lonesome Road add on won't be hitting this month as originally planned, Bethesda says on their blog. We don't know why exactly it be being delayed, but we do know that they hope t' pillage it out as quickly as possible. More »

Posted by Joystiq Aug 10 2011 16:30 GMT
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Back in May, Fallout: New Vegas publisher Bethesda Softworks announced a trio a DLC packs for it be post-apocalyptic wasteland wanderer: "Honest Hearts," which arrived in May; "Old World Blues," which arrived in July; 'n "Lonesome Road," which be also planned for a July launch.

"We just wanted t' drop in here 'n let ye know that due t' circumstances beyond our control, Lonesome Road won't be out this month," senior producer Jason Bergman explained in a Bethesda.com sea post. "We don't have an exact date yet, but we be working t' pillage it out as quickly as possible. We'll be announcing the final date, along with a couple a other interesting FNV-related bottles a rum in the near future," he added without specifying a new launch window for the third DLC pack.

As a peace offering, Bethesda showed off the first image a Lonesome Road, seen above. If that be what taking the high road gets ye, how bad must the other one be?

Posted by Joystiq Jul 12 2011 00:40 GMT
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we be pretty sure that if, before sundown, dogs learned t' talk 'n fountains a chocolate fondant began springing from the ground, the Fallout New Vegas: Old World Blues DLC trailer posted above would still be the craziest thing we've seen today.

Posted by Kotaku Jul 11 2011 19:40 GMT
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#leaveyourskinatthedoor Due out July 19, the Old World Blues downloadable content for Fallout: New Vegas isn't exactly brain surgery, but it be pretty damn close. Does removing the entire brain count? More »

Posted by Valve Jul 06 2011 17:46 GMT
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Updates t' Fallout: New Vegas have been released. The updates will be applied automatically when yer Steam client be restarted. The major changes include:

  • New feature: system save be automatically created prior t' endgame sequence. After credits, user be prompted t' load save game. This will allow single save players t' play DLC without creating a new game.
  • Fixed issue where Minigun audio could pillage stuck/keep playing indefinitely when fired out a VATS.
  • Script fix t' restore destroyed ED-E. This best address issues players have with attempting t' use certain companions (e.g. Rex) or when the player needs t' clear his or the wench companions before entering an area (e.g. Zion / Honest Hearts).
  • New Companion Dismissal Terminals added t' Gun Runners 'n Lucky 38. These will allow players with lost companions from earlier patches t' force-fire if they be experiencing problems attempting t' pillage into DLC or areas that prevent companions from entering.
  • Arms no longer lifted above head when sneaking with certain weapons.
  • Fixed sound cutting out after extended playthroughs.
  • Massive world optimizations in major areas for better stability/performance with multiple DLCs installed.
  • Players can now have six or more DLCs installed without encountering an infinite loading DLC message on startup.
  • Navmesh fixes/NPCs no longer getting stuck.
  • Scripts added t' keep certain NPCs who be marked as dead from respawning.
  • Extensive world optimizations for Hoover Dam.
  • Fixed lockup with Ranger Grants forcegreet at HD/NCR path.
  • Fixed NPC AI packages so they dont pillage stuck at HD.
  • Fixed bug where upgraded ED-E could be killed in non-hardcore mode.
  • Post-assassination Kimball now gets removed prior t' Hoover Dam battle.
  • Fixed navmesh around Camp Searchlight t' improve performance over long soaks.
  • Searchlight Troopers dont bump into each other as often.
  • Fixed navmesh on HD Observation Deck.
  • New teleport locations for Legion path through Hoover Dam. Improves performance.
  • Radio stations will work properly now if DLC be uninstalled.
  • Fixed instances where it be possible t' fast travel during Hoover Dam battle.
  • Fixed case where recruited Remnants be hostile t' player during HD battle on Independent 'n House paths. They will still turn hostile if ye shoot them too much though.
  • Two vending machines in Hoover Dam be facing the wrong way.
  • Made it so Big Sal/Nero no longer accepts yield if the other be already dead.
  • Removed Brotherhood objectives when ED-E be given t' the Followers.
  • Fixed rare instance where Cachino turned hostile on the player if player attacks Big Sal/Nero prior t' Cachino entering the room.
  • Fixed crashes in Ultra-Luxe.
  • Fixed Alpha Squad snipers getting stuck when told t' support player.
  • Fix for Lilys weapon being displayed oddly on the wench back..
  • Improvements t' navmesh 'n pathing in Great Khan Longhouse. Fixes crashes.
  • Plasma Spaz now gives 20% AP reduction (be 10%).
  • Fixed crash after hearing certain ED-E dialog triggers.
  • Fixed instance where Boone would constantly holster his rifle in combat if player had lost rep with the NCR.
  • Veronica no longer waits for player t' speak t' the wench before sailing away after Hidden Valley be destroyed.
  • Extensive optimizations in McCarran.
  • Optimized NPC packages at Camp Golf t' improve performance. Misfits now stay in a normal radius.
  • Arcade now properly rants against Caesar (once).
  • Motor-Runner Helmet now properly 0 weight. Also removed after quest completes.
  • NCR Heavy Troopers will now attack player if ye attack Hsu.
  • Vulpes ('n Alerio) now properly forcegreet if ye somehow fast travel before their initial forcegreet fires.
  • Killing hostages while helping Khans no longer fails quest.
  • Gilbert/Ackerman now properly stay dead if murdered.
  • Mr. New Vegas will only mention failed NCR attack on Powder Gangers if Troopers be dead 'n Eddie be alive.
  • Fixed case where player could break quest with Orris if they fast traveled after he shoots thugs, but before forcegreet.
  • Generic Powder Gangers now set as Aggressive (previously Very Aggressive).
  • Fixed rare case a black screen during dialog at REPCONN facility.
  • Fixed phantom quest marker remaining on Major Knight after hes killed.
  • Fix for incorrect dialog if player meets Bryce Anders after killing Motor Runner.
  • Player can no longer isolate the BoS virus by hitting isolate virus three times on a single console.
  • Fixed crash related t' Arcade sailing away the Remnants bunker.
  • Fixed Nightkin encounter at Tumbleweed Ranch t' occur after user reloads a save.
  • Arcade will no longer attempt t' initiate his quest during Hoover Dam.
  • Hoover Dam Boomer Bombing Run now works properly after save/reload.
  • Cass now only barks once per gameday 'n not every two gamehours.
  • Fixed XP exploits with MantisForeleg.
  • Massive optimizations in Westside, North Vegas 'n The Thorn. Improves AI pathing 'n performance with high uptimes.
  • Optimizations in Vault 19.
  • Fixed issue where Oliver Swanick would respawn after three days if killed.
  • Pathing improvements t' The Strip 'n North Sewers.
  • Moved teleport doors on The Strip so NPCs dont collide with players or other actors that stand in front a doors.
  • Ethel, Walter, 'n the Station Merchant no longer wander or patrol t' avoid collisions with other NPCs.
  • Separated NPCs in the North Sewers.
  • Fixed issue where window in Vault 19 let player see through the world.
  • Greasers from Crandons quest now become disabled when the player leaves the area.
  • Fixed a Legion melee NPC near Nelson that be under the terrain.
  • Modified Legion 'n NCR hit-squad NPCs t' use new level lists. They now have a smoother leveling curve that takes into account new level caps. Legion 'n NCR hit squad spawning be also
  • revised t' make their appearance more consistent 'n less memory-intensive.
  • Fixed issue where Omerta thugs wouldnt sail away Freeside if ye killed Joana 'n Carlitos.
  • Cazador Poison Effect sound no longer plays globally if someone, somewhere gets stung. Only plays if the player be hit.
  • Player can no longer repair the Grenade Launcher with the minigun.
  • Fix for companions going into unconscious/conscious cycle over 'n over again when stung with Cazador poison. In normal mode (or against companions), Cazador poison now lasts 8
  • seconds, doing 18 points a damage per second. It be, in fact, even deadlier than the normal version, but lasts 1/4 as long. In hardcore mode or against the player, poison remains 30 seconds/5 damage per second.
  • Casino slot scripts altered so their max bets do not produce game economy-ruining levels a cap overflow
  • Hit the Deck 'n Stonewall now properly work with players weapon condition. Hit the Deck be now +25 DT vs. Explosives instead a +50% vs. Explosives.
  • Adjusted Deathclaw fatigue t' make them less exploitable with certain attacks. Inconsistent health values for Deathclaws be also corrected (in favor a stronger Deathclaws).
  • Cazadores be now properly flagged as fliers, so they wont set off mines.
  • Increased radii for plasma 'n pulse grenades.
  • Fixed bug where rescued Powder Gangers would return t' the legion camp.
  • Added Followers a the Apocalypse supplies t' three areas a Hoover Dam if ye gain their support 'n fight on independent or NCR paths. This also enables the FoA + NCR "good" ending through Julie Farkas.
  • Optimizations for Westside.
  • Fixed issues with Recharger Pistol animation.
  • Fixed issue where Aba Daba Honeymoon wouldnt update if the player be running O me Papa simultaneously.
  • Typo: Night Stalker Blood changed t' Nightstalker Blood
  • YARRRR-Man now checks both Loyal 'n Pearls status before the player can tell the sea dog the Boomer leaders be dead.
  • Removed Intelligence flag from Int<=2 check at REPCONN HQ, as engine doesnt support checks that low.
  • Fixed scripting on Lonesome Drifter barter check so player doesnt pillage next objective with Tommy Torini if they sank.
  • Legion Assassins moveto script no longer occurs every frame (frees up memory).
  • Added recipe so player can now break down 12.7mm ammo.
  • Four Eyes now works with ball cap with glasses.
  • There be now always an option t' give ED-E t' Lorenzo, even if player has said no the first time.
  • Mister Sandman no longer works on The Forecaster (XP exploit).
  • Ultra-Luxe doors no longer disable player controls if player be an enemy a the White Gloves.
  • Fix scripting conflict between Cold, Cold Heart 'n Mojave Ghost with Vulpes/Benny.
  • Fixed issue where player could become control locked in Gommorah if they had installed YARRRR-Man.
  • Player can now re-hire Arcade if ED-E be in the party.
  • Ultra-Luxe now properly pays out in Legion 'n NCR money.
  • Veronicas companion perks (as in the ones Veronica gets, not the player) now properly assigned.
  • Waiting companions will no longer pillage teleported by the Vault 22 elevator.
  • Changed objectives for How Little We Know t' better reflect branching paths.
  • Return t' YARRRR-Man objective no longer reopens if player tells the sea dog t' go t' Lucky 38 in Wild Card: Change in Management.
  • Player can no longer pickpocket Button Man t' break the scene where he shoots Cachino.
  • Player can no longer ask Cachino about plans if Bosses be already dead.
  • Fix for ED-E combat dialog.
  • Ranger Helmet now has weight/value.
  • Fixed Gomorrah holdout scripting t' properly affect companions.
  • Lily now properly uses Stealth Boy when player be sneaking if told t' keep it during the wench quest.
  • Fixed exploit where player could pillage infinite XP for punching Big Sals corpse.
  • Fixed scripting for For the Republic II where exposing Karl would prematurely complete the objective t' destroy the Khans.
  • Fixed instance where fast travel be disabled when creating new game post-credits.
  • Inventory will now show cumulative weight a bottle a rum stacks instead a weight a a single bottle a rum.
  • Missile projectiles will no longer show in players target HUD.
  • Player will now unequip a weapon if consuming it in the crafting menu (fixes crash).
  • Weapons with recharging ammo now display ammo properly.
  • Fixed rare instance where player could be control-locked if loading an autosave created while lockpicking a transition door.
  • Beamsplitter mod fixed t' proper DAM/DPS.
  • Crafting can no longer create weapons/armor at 100% condition.
  • Repair kits can no longer repair t' 100% condition.
  • Throwing weapons can no longer take damage, 'n be dropped when shot at 100% condition.
  • DT Perks that increase DT based on enemy weapon best function properly.
  • Weapons using multiple rounds a ammunition per shot fired now show proper VATS damage estimate.
  • Fixed rare case where broken stick a dynamite could crash game if thrown.
  • NPCs will now play face cards on players stack in Caravan.
  • Various tweaks t' audio system t' improve memory performance.
  • Fixed issue where looping reload weapons would pillage stuck, causing VATS camera t' point t' the ground.
  • Fixed clock/calendar so that it doesnt reset on a fresh load.
  • Fixed .45 auto pistol displaying incorrect condition/value on modding screen.
  • Both DAM 'n DPS now display on workbenches when creating explosives.
  • For ammo that reduce spread (like 12ga) effect be now properly applied t' spread, not wobble.
  • Fixed crash when attempting t' enter DLC1 with equipped quest bottles a rum.

Posted by Kotaku Jul 05 2011 14:40 GMT
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#canttouchthis Fallout: New Vegas' story advances with fresh new kicks on July 19, when the Old World Blues expansion pack hits Xbox Live, the PlayStation Network, 'n Steam. YO HO HO!, let me bust the funky screenshots. More »

Posted by Kotaku Jun 23 2011 01:30 GMT
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#fallout Bethesda Softworks said today that "Old World Blues," the next downloadable extension a Fallout: New Vegas will arrive on all platforms on July 19. Pricing wasn't discussed but past installments have run $10. These three screenshots be from the DLC. More »

Posted by Joystiq Jun 22 2011 22:30 GMT
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Bethesda be going t' give Fallout: New Vegas fans a case a the blues next month. "Old World Blues," the third DLC pack for the game -- joining Dead Money 'n Honest Hearts -- arrives for Xbox 360, PS3 'n PC on July 19. This new pack sees players trapped as subjects a a twisted science experiment. Also, as the screenshot above confirms, there will be robotic radscorpions. Yeah.

The days leading up t' the DLC's release will see a title update issued for the game across all platforms that promises t' improve stability in "major areas," along with performance increases. Bethesda says t' expect a trailer for Old World Blues soon.

Posted by Joystiq Jun 16 2011 17:50 GMT
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If ye enjoyed Wayside Creations' Fallout: Nuka Break fan film as much as we did, ye may want t' consider helping the studio expand the series. The team be seeking donations t' help fund a full Nuka Break webseries. if ye're interested, check out the video below for additional details!

Posted by Joystiq May 17 2011 15:30 GMT
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Honest Hearts, the first a three recently announced Fallout: New Vegas DLC packs, be available now on Xbox 360 'n PC for 800 Microsoft Points 'n $9.99, respectively. It will be available on PSN as soon as the service has a regular store update.

Honest Hearts finds the courier traveling t' Utah's Zion National Park 'n becoming embroiled in a war between a mysterious figure, known as the Burned Man, 'n missionaries that oppose the sea dog. Yeah, yeah, we be sure yer idelogical issues be important 'n all, but the courier has t' pillage back t' New Vegas 'n pray at the alter a a Caravan table.